Post Apocalyptic
A world that was devasted by nuculer war generations ago and is now a constant struggle
Author's Note: Prior to the end of the world, it was slightly more advanced than ours but had broken down into major wars and civil wars so many small munitions were used up, but there are huge areas still mined and there are active warheads scattered around.
Played | 1 times |
Cloned | 0 times |
Created | 410 days ago |
Last Updated | 95 days ago |
Visibility | Public |
Wand of Magic Missiles
Uncommon•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 0 Skull |