Post Apocalyptic
A world that was devasted by nuculer war generations ago and is now a constant struggle
Author's Note: Prior to the end of the world, it was slightly more advanced than ours but had broken down into major wars and civil wars so many small munitions were used up, but there are huge areas still mined and there are active warheads scattered around.
Played | 1 times |
Cloned | 0 times |
Created | 410 days ago |
Last Updated | 95 days ago |
Visibility | Public |
Feeblemind
Enchantment•Level 8

Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.
Spell Details
Level | 8 |
Range | 150 |