Post Apocalyptic
A world that was devasted by nuculer war generations ago and is now a constant struggle
Author's Note: Prior to the end of the world, it was slightly more advanced than ours but had broken down into major wars and civil wars so many small munitions were used up, but there are huge areas still mined and there are active warheads scattered around.
Played | 1 times |
Cloned | 0 times |
Created | 410 days ago |
Last Updated | 95 days ago |
Visibility | Public |
Spike Growth
Transmutation•Level 2

Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Spell Details
Level | 2 |
Range | 150 |