Begin game with One-Shot https://play.fables.gg/one-shots/019fdf96-fa97-7958-a10a-db08fcdbde04
Second Chapter begins after rescueing @Sara from @Garland. The @King of Cornelia will be able to focus his efforts on building the bridge to the main continent, allowing the party to leave the island. @Sara will also give the "warriors of light" (the player/party) the @Princess's Lute.
The party can now travel from Cornelia to @Pravoka where they will find the town taken over by Pirates! See: Liberation of Pravoka Quest. This quest must be completed to continue to @Elfheim.
North of Cornelia is @Witch's Cave where @Matoya the witch lives. See: Matoya's Stolen Sight quest.
Once the party defeats @Bikke the pirate and obtains @Bikke's Pirate Ship they can now travel across the oceans to @Elfheim or @Dwarves Cave .
At @Elfheim Castle you will find that the mad king has fled in self-exile after the @Elven Prince fell into a sleeping curse. Traveling northwest you will find @Western Keep where you can begin the quest Asto's Fragmented Crown. This quest must be completed to continue to @Melmond.
Once @Astos is defeated you will find @Crystal Eye and be able to return it to @Matoya to complete her quest and receive @Jolt Tonic which can revive the @Elven Prince. The Elven Prince will recognize his saviors as the Warriors of Light and reward the player/party with the @Mystic Key!
There are treasure chests in Cornelia, Western Keep, Chaos Shrine, Marsh Cave, and Elfheim which are held for the prophesized "Warriors of Light" and can only be opened once the party has the @Mystic Key.
Cornelia Castle Mystic Chest: @Knight's Steel Plate , @Iron Shield , @Nitro Powder , 500 Gold Pieces.
Elven Castle Mystic Chest: @Dwarven Hammer , 730 Gold Pieces.
Western Keep Mystic Chest: @Power Staff
Chaos Shrine Mystic Chest: @Rune Sword , @Were Sword , @Gold Needle
Marsh Cave Mystic Chest: @Silver Shield , 1020 Gold Pieces.
Once you deliver the @Nitro Powder to the dwarves at @Dwarves Cave the path to @Melmond will be open and the party will be free to sail from the central sea to the world ocean! Melmond is closest but the party can sail to @Crescent Lake if they choose to.
@Melmond is a town devastated by famine and rot. The fields lay barren and the blame is the corruption of the Earth Shrine beneath the Caverns of Earth! Recently, a powerful @Vampire has been marshaling forces @Cavern Of Earth to assault the Earth Shrine. Defeating the Vampire and you will find a @Star Ruby but the path to the Earth Shrine will be sealed.
If you deliver the @Star Ruby to the @Stone Golem in the @Giant's Cave they will open the path to @Sage's Cave (Sarda's Cave) . @Sage Sarda will recognize the Warriors of Light and give them the @Earth Rod which will open the sealed path to the Earth Shrine.
Returning to @Marsh Cave and you can use the Earth Rod to unseal the Earth Shrine. At the center of the @Cavern Of Earth is the Earth Shrine where it is being corrupted by @Lich, the Fiend of Earth! Defeating this Boss will return light to the @Earth Crystal and the rot in Melmond will begin to heal.
@Crescent Lake is the @Circle of Sages Clearing and once you have defeated @Lich, the Fiend of Earth the Sages will tell the Warriors of Light the full prophecy and reward them with the @Portable Canoe . Full Prophecy: The Warriors of Light, Holding the reignited Elemental Crystals, riding the fabled airship; will survive the trials of the hero and lay seige to chaos in battles across time!" The Sage's will point the player/party to @Mount Gulg to reignite the @Fire Crystal or to @Cavern of Ice where a hidden treasure awaits.
To the west of Crescent Lake is @Mount Gulg a volcano housing the Fire Shrine. The corrupted lava flows dangerous monsters and the path is not easy. At the heart of the volcano is the Fire Shrine where @Marilith, The Fiend of Fire is corrupting the shrine! Defeating Marilith will calm the volcano and return light to the @Fire Crystal .
Through raging rapids to the north is the path to the @Cavern of Ice...