Legend of Zelda: Heroes of Time world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Heroes of Time

R
RelicasTheWise

a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.


Author's Note: tell franz Game Structure Overview: First Half: Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements. Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World. Second Half: Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons. Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played31 times
Cloned1 times
Created
256 days ago
Last Updated
82 days ago
VisibilityPublic
Moblin
CR 5Large Giant
Moblin
HP Range68 - 85 (Avg: 77)
AC14
XP1

Description

Moblins are towering, ogre-like creatures with distinct pig-like features, resembling oversized and more brutish versions of Bokoblins. Their muscular build and tough, leathery skin in shades of dark brown or green give them an intimidating presence. With large snouts, sharp tusks, and piercing eyes, Moblins strike fear into the hearts of those who encounter them. They wear crude armor made from scavenged materials and wield oversized weapons, charging with surprising speed and aggression. Often found in dark forests or ruined fortresses, the guttural growls of Moblins announce their approach.

Details
SizeLarge
TypeGiant
CR5
XP1
LanguagesCommon, Giant
Defenses
Armor Class14
HP Range68 - 85 (Avg: 77)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

The Moblin rushes forward in a straight line, knocking aside anything in its path. If it moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 1d8 bludgeoning damage.

Club Smash

The Moblin swings its massive club down at its target, dealing 2d10 + 5 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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