A Prismatic Meteor crashes into Earth, unleashing deadly rays and summoning otherworldly creatures.
Played | 8 times |
Cloned | 0 times |
Created | 173 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Crystal Aberration
Crystal Aberrations are extraplanar beings composed of living crystal and imbued with chaotic energy. These creatures are typically large and imposing, with bodies that shimmer and refract light in dazzling patterns. They are native to the Planar Rift and possess a natural affinity for magic and planar travel.
Dragon (Green)
Green Dragons are characterized by their green scales and a potent poison breath weapon. Their poison can cause various effects, from temporary paralysis to lingering damage and vulnerability to further poison. They are known for their cunning and manipulative nature, often using their poison and intelligence to enslave other creatures and build vast treasure hoards.
Drow
Drow, also known as Dark Elves, are a subterranean race known for their dark skin, white hair, and affinity for the Underdark. Their society is often matriarchal and revolves around the worship of Lolth, the Spider Queen.
Dryad
Dryads are fey creatures intrinsically tied to nature, specifically trees. They often appear as humanoids with features reminiscent of bark, leaves, or blossoms. Their connection to their tree is so deep that their life force is intertwined with it.
Aasimar
Aasimar are humanoids with celestial heritage. They are often seen as radiant beings, possessing an inner light that shines through. This manifests in their physical appearance, with many Aasimar having bright eyes, fair hair, and ethereal features. They are typically born to human parents, but some are born to other races as well.
Monstrosity
Monstrosities are creatures that defy natural order, often born from aberrant magic or unnatural unions. They possess grotesque forms and often exhibit unusual abilities. Driven by instinct and primal urges, Monstrosities are unpredictable and often dangerous. They come in a variety of shapes and sizes, from hulking beasts to horrifying aberrations, each a testament to the twisted forces that create them.
Triton
Tritons are noble, aquatic humanoids native to the Elemental Plane of Water. With blue or green skin and hair ranging from deep blues to sea greens, they possess an innate connection to the sea. Often adorned with shells and aquatic jewelry, Tritons are skilled warriors and devout protectors of the oceans. Their culture is built on honor, tradition, and a deep respect for their watery home.
Fire Genasi
Fire genasi are passionate, quick-tempered beings with fiery spirits, descended from efreet, genies of the Elemental Plane of Fire. They have skin tones ranging from deep charcoal to shades of red, orange, or ash-gray. Some may have fiery hair or even flames flickering on their heads. Fire genasi resist fire and have innate magical abilities related to their elemental lineage.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Half-Orc
Brute strength combined with human adaptability.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Elf
Graceful and wise, with an affinity for nature and magic.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Human
The most versatile and varied of races, without specific strengths or weaknesses.