Aalinor is a high-fantasy world of magic while facing dark forces like the Supreme Necro Lord.
Played | 4 times |
Cloned | 0 times |
Created | 174 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Description
Sand Wyrms are massive, serpentine creatures that lie in wait beneath the deserts' shifting sands, lurking just out of sight. Their bodies are capable of stretching several feet long, allowing them to glide silently beneath the surface, and they are draped in a tough, sand-colored hide that camouflages them perfectly with their environment. These fearsome predators are attracted to vibrations, sensing their prey from miles away and swiftly emerging to swallow them whole.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands Terran but cannot speak |
Armor Class | 15 |
HP Range | 120 - 160 (Avg: 140) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 5) piercing damage. The target must succeed on a DC 16 Strength saving throw or be swallowed whole.
Swallow
The Sand Wyrm can swallow a creature that is Large or smaller. The swallowed target is blinded and restrained, it takes 42 (12d6) acid damage at the start of each of the Sand Wyrm's turns, and it can escape by using its action to make a DC 16 Strength check against the Wyrm's Strength. On a success, it escapes and enters the space of the Sand Wyrm.
Vibration Sense
As an action, the Sand Wyrm can detect the location of any creature within 60 feet that is making noise, allowing it to sense movement even if the creature is hidden.