Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.
Played | 6 times |
Cloned | 1 times |
Created | 69 days ago |
Last Updated | 59 days ago |
Visibility | Public |
Description
Miasmar Mountain Giants are typically solitary creatures, preferring the company of their own kind to that of other races. They are known for their immense size and strength, as well as their ability to withstand the harsh conditions of their mountainous home. They are typically solitary creatures, preferring the company of their own kind to that of other races.
Size | Huge |
Type | Giant |
CR | 0 |
XP | 2900 |
Languages | Giant |
Armor Class | 16 |
HP Range | 80 - 256 (Avg: 168) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Bludgeoning |
Damage Immunities | Poison, Acid |
Condition Immunities | Poisoned |
Earth Glide
The giant can use its action to burrow into the ground and move up to 30 feet through solid rock while remaining completely concealed. It can remain in the ground for up to 1 hour, after which it must either emerge or suffocate.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 5) bludgeoning damage
Rock Body
The giant has advantage on Strength checks and saving throws made to resist being knocked prone.
Rock Throw
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 16 (2d8 + 5) bludgeoning damage. The giant can throw a rock as a bonus action on subsequent turns.