
Fantasy
Aetheris is a vast world shaped by magic, divine relics, and powerful empires.
Author's Note: Aetheris is a vast world shaped by magic, divine relics, and powerful empires. The Valtherian Dominion, a Rome-like empire, dominates through conquest, slavery, and gladiatorial combat. Other factions, from the theocratic Xenthari Hegemony to the isolationist Sylvan Court, vie for power. The gods actively influence mortal affairs, and the land teems with diverse biomes, lost civilizations, and ancient secrets. Magic, war, and ambition shape the fate of Aetheris.
Played | 9 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Sword of Wounding
Rare•Weapon (Martial Melee Weapons)

Weight3.00 lb.
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Gold Crowns (GC) |