Dragons

🐉 The Dragon Lords of Drigonia

In the shattered lands of Drigonia, each great dragon claims dominion over a realm. Their scales are banners, their breath commands, and their ideals shape the lives of mortals beneath them. To worship a dragon is not only to follow its rule, but to accept its truth.


Aurix, the Golden Guardian

  • Land: Gold Land

  • Symbol: Truth, Justice, Protection of the Weak

  • Reign: Beloved by many, Aurix teaches fairness and mercy. His paladins and judges uphold his law. Yet his vision of “truth” is absolute—those who stray from his ideal of righteousness are exiled or broken.

  • Tone: Noble but inflexible. The weak thrive, but the rebellious are crushed.


🔥 Pyrrhos, the Crimson Warlord

  • Land: Red Land

  • Symbol: War, Glory, Eternal Struggle

  • Reign: Pyrrhos thrives on conflict. He rewards warriors, champions, and conquerors. At times he orchestrates wars himself, igniting grudges just to keep his people sharp. To him, peace is stagnation.

  • Tone: Glorious but cruel—mortals here live for war or die in it.


🌊 Azelor, the Azure Dreamer

  • Land: Blue Land

  • Symbol: Peace, Silence, Reflection

  • Reign: His land is tranquil, his followers contemplative. Monasteries, meditation, and calm seas surround him. Yet this peace can be suffocating—Azelor suppresses ambition and loud dissent, preferring silence over chaos.

  • Tone: Serene but stifling. Mortals live calm lives… but at the cost of freedom.


🌿 Sylvara, the Emerald Trickster

  • Land: Green Land

  • Symbol: Nature, Balance, Mischief

  • Reign: Sylvara encourages harmony with nature, but also delights in chaos and pranks. Her subjects live in wild forests where order and disorder blur. One season she blesses harvests, the next she releases plagues of locusts—always “in the name of balance.”

  • Tone: Playful but dangerous—mortals never know if her blessing is boon or curse.


Draxon, the Obsidian Tyrant

  • Land: Dark Land

  • Symbol: Power, Authority, Lawful Strength

  • Reign: Draxon preaches a brutal law: “the strong rule, the weak serve.” His society is ordered, rigid, and merciless. Even in law, he tolerates no weakness, seeing compassion as weakness.

  • Tone: Lawful Evil kingdom where justice = dominance. Mortals may rise, but only through conquest.


💀 Morthalis, the Undying Blight

  • Land: Undead Isle

  • Symbol: Death, Hatred of Life, Entropy

  • Reign: A corpse of a dragon animated by hatred, Morthalis rules from a throne of bone. His isle is rotting, crawling with undead. His “worshippers” are necromancers, cultists, and slaves bound in eternal service.

  • Tone: Pure decay—mortals here are living on borrowed time.


Erythion, the White Seraph

  • Land: White Island

  • Symbol: Justice, Purity, Divine Order

  • Reign: His rule is sacred and holy, upheld by the Church. He demands purity of heart and devotion to law. But his justice is absolute—mercy is weakness, and sin is punished without forgiveness.

  • Tone: Noble but terrifying—mortals live piously, under the weight of divine scrutiny.


🌫️ Kaelis, the Sky Wanderer

  • Land: Fog Island

  • Symbol: Freedom, Wandering, Lawlessness

  • Reign: Kaelis is untamed, encouraging mortals to live without chains. Fog Island is a place of pirates, exiles, and wanderers. It is a chaotic haven where no law stands, only fleeting alliances.

  • Tone: Free but dangerous—mortals thrive in liberty, but at constant risk of betrayal.


    ⚔️ Argyros, the Silver Challenger

    • Land: Dungeon Island

    • Symbol: Adventure, Exploration, Glory, Wealth

    • Reign: Argyros rules not with chains or law, but with opportunity. His island is riddled with labyrinthine dungeons, ruins, and treasure hoards—some natural, some crafted by the dragon himself. Adventurers come from all lands to prove themselves, chasing glory and gold.

    • Tone: Thrilling but perilous—mortals here live for glory or die forgotten.