Grandis Deus (The Great Gods)

In the beginning, there was only the Aetherium—endless, shapeless potential.
From that void arose seven Greater Elemental Gods, known as the Magni Elementarii. They were beings of raw creation, each born embodying one of the seven primal forces:


God: Fire

Name: Ignivarus

Domain: Flame, Passion, War

Father of: Demonic Fireborn

Region Trait: Volcanic wastes, forges, heat

Buff: +1 fire damage on weapon attacks or can produce a small flame at will (like a stronger prestidigitation) \n- Resistance to environmental heat


Godess: Water

Name: Aquilonis

Domain: Seas, Emotion, Change

Mother of: Triton / Waterfolk

Region Trait: Islands, coral cities, eternal tides

Buff: Swim speed = walking speed \n- Advantage on checks involving water, rain, rivers, or tides


God: Nature

Name: Silvestra

Domain: Life, Growth, Beasts

Mother of: Elves & Beastkin

Region Trait: Verdant forests, primal groves

Buff: Once per long rest: heal minor wounds (1d4+Wis) \n- Advantage on Nature & Survival checks


Goddess: Light

Name: Luxinar

Domain: Order, Purity, Hope

Mother of: Aasimar / Humans

Region Trait: Radiant plains & marble sanctuaries

Buff: Advantage on Insight or Perception once per day \n- Light spell at will


God: Wind

Name: Ventaros

Domain: Freedom, Sky, Art

Father of: Aarakocra & Gale Nomads

Region Trait: Radiant plains & marble sanctuaries

Buff: +5 ft movement speed \n- Advantage on Acrobatics vs falling / balance hazards


God: Darkness

Name: Tenebrix

Domain: Secrets, Shadow, Hunger

Father of: Demons & Shadowborn

Region Trait: Black spires & moonless voidlands

Buff: +1 to weapon attack rolls or gain 1 use of Bonus Action: Rally (temp HP = lvl+Con) per long rest


God: Stone

Name: Ferrudan

Domain: Stability, Craft, Endurance

Father of: Dwarves & Deepfolk

Region Trait: Mountains, under-realms, forges

Buff: Gain Thaumaturgy & Minor Illusion \n- Advantage on Stealth checks in dim light