Grandis Deus (The Great Gods)
In the beginning, there was only the Aetherium—endless, shapeless potential.
From that void arose seven Greater Elemental Gods, known as the Magni Elementarii. They were beings of raw creation, each born embodying one of the seven primal forces:
God: Fire
Name: Ignivarus
Domain: Flame, Passion, War
Father of: Demonic Fireborn
Region Trait: Volcanic wastes, forges, heat
Buff: +1 fire damage on weapon attacks or can produce a small flame at will (like a stronger prestidigitation) \n- Resistance to environmental heat
Godess: Water
Name: Aquilonis
Domain: Seas, Emotion, Change
Mother of: Triton / Waterfolk
Region Trait: Islands, coral cities, eternal tides
Buff: Swim speed = walking speed \n- Advantage on checks involving water, rain, rivers, or tides
God: Nature
Name: Silvestra
Domain: Life, Growth, Beasts
Mother of: Elves & Beastkin
Region Trait: Verdant forests, primal groves
Buff: Once per long rest: heal minor wounds (1d4+Wis) \n- Advantage on Nature & Survival checks
Goddess: Light
Name: Luxinar
Domain: Order, Purity, Hope
Mother of: Aasimar / Humans
Region Trait: Radiant plains & marble sanctuaries
Buff: Advantage on Insight or Perception once per day \n- Light spell at will
God: Wind
Name: Ventaros
Domain: Freedom, Sky, Art
Father of: Aarakocra & Gale Nomads
Region Trait: Radiant plains & marble sanctuaries
Buff: +5 ft movement speed \n- Advantage on Acrobatics vs falling / balance hazards
God: Darkness
Name: Tenebrix
Domain: Secrets, Shadow, Hunger
Father of: Demons & Shadowborn
Region Trait: Black spires & moonless voidlands
Buff: +1 to weapon attack rolls or gain 1 use of Bonus Action: Rally (temp HP = lvl+Con) per long rest
God: Stone
Name: Ferrudan
Domain: Stability, Craft, Endurance
Father of: Dwarves & Deepfolk
Region Trait: Mountains, under-realms, forges
Buff: Gain Thaumaturgy & Minor Illusion \n- Advantage on Stealth checks in dim light