The Elemental Eternals
“Formless, deathless, ever-returning.”
When the Seven Greater Elemental Gods shaped Agorath in the Divina Aetas, they wove fragments of their own divine aether into the world’s foundation.
From these fragments were born the Elementals — beings of pure concept, neither mortal nor spirit, yet resembling both.
They do not possess souls.
They do not experience time.
They cannot be killed, only dispersed — returning slowly to reform.
They are the eternal custodians of each god’s will.
Their Purpose
Elementals exist to maintain balance in the dominions of their creators.
They:
Guide seasonal cycles
Maintain the turning of the seas and winds
Shape growth, decay, erosion, and wildfire
Protect sacred sites of their gods
And most importantly…
They hunt those who defy divine will.
If a mortal, demon, or god-touched being disturbs the balance, desecrates a shrine, or moves against the rhythm of nature…
The Elementals respond.
“Not with anger. Not with vengeance.
Only function.”
Hierarchy of Elemental Beings
Lesser Elementals
Water, Air, Earth, Fire
Simple, instinctual, acting directly upon natural forces.
Their forms flicker like reflections, unfinished ideas.
High Elementals
Born from purpose, not accident.
Thunderer, High Thunder & Lightning – Judgment made storm.
King of Winds – Sovereignty of all free-moving air.
Fire Lord – Purity of consuming flame.
Dark Demon / High Dark Elemental – Void where light and truth collapse.
Seraphim of Light – Radiance with will.
Earthen Colossus – The unbreakable foundation.
High Elementals fight with strategy, memory, and personality — echoes of their gods’ minds.
Prime Elemental: Chaos
Great Elemental of Magic
The first breath of creation, the unpredictable weave of the world’s laws.
Neither ally nor enemy.
It acts only when the balance of magic itself is threatened.
Mortals fear it.
Mages worship it.
Priests avoid speaking of it.
Why They Attack
Elementals do not hate.
They are incapable of wrath or cruelty.
They strike because something must be corrected.
Defiance of divine order — even accidental — awakens them.
Those who:
push magic beyond mortal limits,
resurrect what should remain dead,
break the Sealing Towers,
or attempt to rewrite destiny…
Will find themselves confronted by a presence that cannot die.
“You may defeat the form…
but the will waits.
And returns.”
How Adventurers Survive Them
Elementals are not fought so much as managed.
Mages study their resonance patterns (how they reform).
Priests request temporary truces through ritual appeasement.
Warriors learn to disperse, not kill.
High Elementals can even speak —
though their voices sound like storms, oceans, or the shifting of mountains.
Those rare mortals who earn their respect may be granted:
Blessings of elemental affinity
Protective wards
Pathways through storms, flame, or shadow
But disrespect leaves no second chances.
In the Present Age — The Tenebrae Aetas
Since the fall of the Fire and Dark Gods, the High Elementals of flame and shadow have become unpredictable, their order disrupted, their purpose fractured.
Some assist mortals.
Some hunt them.
All remain watchful.
Something is stirring in the towers.
And the elementals can feel it.
They do not warn in words.
They simply begin to gather.