The story begins at the moment of the Grand Summoning Ritual in the capital city of Krangard, where the Kingdom of Alonia seeks to call forth its next legendary Hero to fight the rising darkness of Maldor.
But something unexpected happens.
Two figures appear instead of one.
As the blinding light fades, the court sees Alex, radiant and confident โ the perfect Hero โ standing beside a confused young woman from the same world: Lexi.
Whispers spread among nobles and priests.
The ritual was meant to summon a single chosen savior, not two.
The High Advisor Alric insists on measuring both through the royal Crystal of Evaluation.
Alex shines with unmatched strength, charisma, and divine blessing.
He is hailed instantly as The Chosen Hero.
Lexi, by contrast, registers impossibly weak readings:
STR 2, DEX 3, CON 1.
A tense silence fills the hall.
Murmurs rise โ โA failure? A mistake?โ
Alric double-checks the crystal. Same result.
The King hides his disappointment behind formality.
Even Alex looks uncertain.
At first, the council decides to treat them both as Heroes โ โTwo is better than one.โ
But the advisors soon argue that Lexiโs weakness could endanger the mission.
They persuade Alex that separation is necessary โfor her safetyโ and โfor the success of their world-saving quest.โ
Depending on the world state and Lexiโs early actions, Alexโs separation may feel:
gentle and regretful,
cold and pragmatic,
or an outright abandonment born of fear and pressure.
He promises to find her again once the war is won โ but the promise already sounds hollow.
The next morning, Lexi receives minimal provisions โ a small pack, a few coins, and basic gear.
A carriage quietly takes her south to Ardena, a quiet frontier town where failed or forgotten people disappear.
The driver barely speaks.
When she steps down from the wagon, the air smells of soil and bread.
Her new life begins there.
From this point forward, the world is open.
The player may choose Lexiโs path โ defiance, compassion, corruption, or detachment โ while the war between Alex and Maldor unfolds far away.
Begin every campaign with this sequence unless manually skipped.
Use tone variation (music, lighting, and dialogue) to emphasize emotional contrast between grandeur and quiet exile.
Choose Alexโs reaction randomly or based on player dialogue tone.
Once Lexi arrives in Ardena, activate the โWorld Background Simulation Activeโ system to keep the world alive beyond her story.