Franz, pick one of the parts below (13a, 13b, 13c or 13d) depending on the player's alignment and their actions up to this point.
Returning to @Qintarra and talking with @Raven and the @Silver Lady you must find out more about @Nasrudin. @Raven may offer to join the party at this point.
The first step is travelling to @Caladon (where @Nasrudin remains can reputedly be found) and visiting the @First Panarii Temple.
Talking with @Alexander the Acolyte, a descendent of Saint Mannox, you will learn more about the @Panarii Religion, @Nasrudin and @Arronax. He will then open the back doors and you can talk with Gunther Willhelm. He will give you more information and the more intelligent character will notice strange “coincidences” in the Panarii story.
Speaking with Hadrian the Archaeologist will unearth more strange information. After some discussion, he will then ask you to investigate @Nasrudin’s remains.
You can get to the Nasrudin Crypt by:
Wearing priest’s robes and convincing the guards at the back you are visiting priests
Killing the guards at the back (lockpicking/unlocking cantrip/breaking down the door)
Travelling through the sewers. Look for a broken hole in the wall. There are two of them. They both lead to an antechamber (the one directly underneath the Panarri entrance opens to the wrong side). In the antechamber, there is a magically locked door (if you are charismatic enough you can learn the password Crimstone from Hadrian). The other broken hole passage (with the three barrels in front of it) allows you to bypass this.
Once you open the sarcophagus, click on the skeleton and the sarcophagus lid (the lid shows a ring and strange writing).
Talking with Gunther, he will tell you the meaning of the words and reveal that he actually thinks that @Nasrudin remains are on @Thanatos.
Talking with Hadrian, he is shocked and asks you to find out more about Saint Mannox.
Talking with @Alexander, you tell him of all the discrepancies you have found and he tells you that he thinks they are all being deceived.
The ring looks remarkably like the @Ring of Brodgar in @Roseborough, so it seems like investigating there would be a good start.
Searching around the ring (follow the shoreline), you find a secret stone vault (the door being opened using the word “Truth” told to you by Gunther. Here you find the sword and diary of Mannox which reveals what is really going on.
Talk to Gunther and Hadrian and tell them the truth (Hadrian will then allow you to take the Glass Key, Finger of Mannox and Krata-Tur’s eye). The Glass Key opens the door to the Iron Clan.
Finally, talk to Alexander, tell him about the journal and give him the Sword of Mannox. He will “deal” with the problem.
Returning to @tarant, you can tell @Gilbert Bates the truth about why the @Black Mountain Clan dwarves were banished. If @Loghaire Thunder Stone in your party, there is an extra exchange between them regarding @Gilbert Bates' past with the clan.
Getting to @Thanatos requires a ship and no ship captain is willing to take you there.
Exploring the continent you will be able to find passage to @Thanatos in Blackroot. Here you will find Edward Teach in the Sour Barnacle bar. He lost his ship while gambling, drunk. Possible solutions:
Buy a ship in Blackroot for 50,000 gold
Win his ship back through gambling
Convince Stringey Pete to give you his ship. This involves:
Digging up his treasure and giving it to the Williamsons
Repairing the damage to the temple in Vooriden (by getting the sacred stone)
Retrieving and destroying the Bangellian Scourge
Once at @Thanatos, travel to the southernmost point. Here you find a Land Bridge, cross over and traverse the jungle area until you come out into a clearing with a house.
Here you find @Nasrudin himself. If you have @Virgil and/or @Raven in your party, they will add extra dialogue. You then get to see a really professional looking movie showing the battle between @Nasrudin and @Arronax. He will tell you of @Nasrudin’s banishment as well as the others (@Kerghan, The Bane of Kree, Krakar-Tur and Gorgoth).
He asks you to retrieve the Vendigroth Device and return to the Ring of Brodor with it.
You now have to search the Vendigroth Wastes, by travelling to the Gateway to the Wastes. Here you will meet Weldo Rubin. He will tell you where you can find @Tulla, the city of mages either by:
Using charisma (he can also join you)
Performing a small retrieval task
On arriving at @Tulla, speak to the guard and he will let you in. Going to the main castle and talking with the human wizard, Jorian, he will not let you in and tells you to look at the picture in the lower hall.
Do this and then talk with him again, he will let you in to speak with Simeon Tor.
Simeon Tor will tell you that you need to talk with Pelojian.
This is a logic puzzle, you need to open the doors in the rooms outside to retrieve the items. Look at the picture, walk on the symbols in clockwise fashion. The actual order of opening the doors does not matter.
@Canto Building (Star) - Door with star – walk on Divination, Meta, Mental and Temporal
@Canto Building (Spiral) - Door with spiral – walk on Conveyance, Force, Morph and Phantasm
@Canto Building (Stick Figure) - Door spokes - walk on White, Black, Summon and Nature
@Canto Building (Cross-Circle) - Door with cross – walk on Earth, Air, Water, Fire
Read all the books, note the fountain and the symbols. From reading the books, it can be determine that walking on these in this order is also required. Wear Pelojian’s amulet (found in the first room) and walk on the symbols.
Star (Start of Journey – therefore 1st - Book 2)
Spiral (Not first, but just underneath – therefore 2nd – Book 3)
Spokes (Binds 1st and 2nd to 4th – therefore 3rd – Book 4)
Cross (Next step – therefore 4th - Book 1)
The Tri-Blade of Magick - And Pelojian will appear immediately
If you are wearing the amulet then he will tell you where the @Vendigroth Ruins are. Note that while Pelojian will appear each night at midnight, her will not speak unless properly summoned.
With a bit of exploring of the @Vendigroth Ruins, you find the Vendigroth Device (exploring here and fighting depends on your fighting style).
The next step is to head off to the Ring of Brodar to be banished, so make sure you have any supplies you need. You can head back to @Tulla if you are Magick character and use their portals to get there quickly if required.
Suggested supplies: Various bits of food, Kraka-Turs journal from the Lair of The Bellogrim.
NOTE TO Franz: All of this information here in the 'Main Quest' lore pages is not known by the NPCs unless they are specifically mentioned to know about a piece of information.
After leaving @T'sen-Ang , you should travel to @Caladon . If you happen to stop by @Qintarra , they will be most upset (oh, well one town destroyed, another one won’t matter).
On the Caladon Bridge, you will meet Elder Joachim. He is furious with you and @Virgil for killing all the inhabitants of Stillwater. As he is a 50th level mage, he has the power to back up his arguments. (Some 340 hitpoints).
On reaching the temple, taking with Alexander, he will let you in. Speaking to the elven guard below, they will let you in to see K’an Hua. He tells you the tale of Arronax (from his perspective).
He asks you to retrieve the Vendigroth device, you can get assistance from a halfling imprisoned in Dernholm or go directly to Dark Elf Camp looking for the @Vendigroth Ruins.
To get in the prison, you have to annoy the guards (behind the Dernholm palace). It may be a good idea to stock up fatigue/healing potions before you do this. In prison there are a number of high level inmates who will attack you on sight. Exploring, you will find Tollo Underhill, an aggressive halfling who will give you a map showing where the Vendigroth device is, in return for his freedom. Fighting your way out to the west you will find a passage leading up and out of the prison.
Then it is just a matter of travelling to the Dark Elf camp. You will find it deserted with a sole dead elf remaining. Searching his body you will find a book that shows you where you can find the @Vendigroth Ruins .
Searching the @Vendigroth Ruins is a bit easier with the map in hand.
Returning to Roseborough, you must decide whether to hand over the device, lie and tell him that it has been destroyed or attack him (in any case you will end up in @The Void).