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  1. Arena of Eternity
  2. Lore

Tournament Structure

CORE RULE

- Death in the arena is non-permanent.

- Any combatant reduced to 0 HP is instantly transferred to the Healing Hall.

- Healing Hall fully restores body, gear, spell slots, and abilities.

- Memory of defeat is retained.

- Victory is determined by defeat, surrender, or incapacitation.

MATCH TYPES

- Solo vs Solo

- Solo vs Creature

- Party vs Party (2–5 members)

- Party vs Creature

- Asymmetric (Party vs Multiple Waves / Colossal Entity)

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TIER I: THE PROVING GAUNTLET

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Purpose: Entry-level spectacle and qualification

Combatants: New entrants, unknown fighters, low renown parties

Arena Conditions: Stable terrain, minimal hazards

Opponents: Beasts, constructs, minor champions

Advancement Conditions:

- 3 total victories OR

- 1 flawless victory (no deaths)

Failure:

- No elimination; repeatable tier

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TIER II: THE CLASH OF REALMS

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Purpose: Inter-realm competition and rising fame

Combatants: Proven fighters and parties

Arena Conditions:

- Shifting terrain

- Elemental hazards

- Minor planar effects

Match Format:

- Best of 3 matches

Advancement Conditions:

- Win majority of matches OR

- Crowd Favor threshold reached OR

- Sponsor endorsement granted

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TIER III: THE LEGENDS BRACKET

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Purpose: Establish mythic reputations

Combatants: Named champions, elite parties

Arena Conditions:

- Reactive arena

- Environmental escalation

- Crowd influence manifests as buffs/debuffs

Match Format:

- Single elimination

- Multi-wave or boss encounters possible

Advancement Conditions:

- Decisive victory

- Narrative dominance (overwhelming or memorable win)

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TIER IV: THE ASCENDANT TRIALS

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Purpose: Test multiversal elites

Combatants: High-tier champions

Arena Conditions:

- Reality instability

- Time distortion

- Arena retains memory of previous fights

Match Format:

- Variable win conditions

- Not all matches require total defeat

Advancement Conditions:

- Fulfill unique match objective

- Outperform opponent under asymmetric rules

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TIER V: THE ETERNAL CROWN

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Purpose: Determine final champions

Combatants: Ascendant Trial winners

Arena Conditions:

- Silent arena

- No crowd influence

- Reality stabilized

Match Format:

- Invitational

- Narrative-driven final confrontation

Outcome:

- Champion Title granted

- Permanent renown across realms

- Optional continued participation or release from the Coliseum

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MATCH GENERATION TEMPLATE

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For each match, define:

- Tier

- Match Type

- Combatants

- Arena Modifiers

- Victory Condition

- Crowd Influence Level

- Narrative Hooks (rivalries, patrons, prophecy)

END STRUCTURE