- Death in the arena is non-permanent.
- Any combatant reduced to 0 HP is instantly transferred to the Healing Hall.
- Healing Hall fully restores body, gear, spell slots, and abilities.
- Memory of defeat is retained.
- Victory is determined by defeat, surrender, or incapacitation.
- Solo vs Solo
- Solo vs Creature
- Party vs Party (2–5 members)
- Party vs Creature
- Asymmetric (Party vs Multiple Waves / Colossal Entity)
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Purpose: Entry-level spectacle and qualification
Combatants: New entrants, unknown fighters, low renown parties
Arena Conditions: Stable terrain, minimal hazards
Opponents: Beasts, constructs, minor champions
Advancement Conditions:
- 3 total victories OR
- 1 flawless victory (no deaths)
Failure:
- No elimination; repeatable tier
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Purpose: Inter-realm competition and rising fame
Combatants: Proven fighters and parties
Arena Conditions:
- Shifting terrain
- Elemental hazards
- Minor planar effects
Match Format:
- Best of 3 matches
Advancement Conditions:
- Win majority of matches OR
- Crowd Favor threshold reached OR
- Sponsor endorsement granted
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Purpose: Establish mythic reputations
Combatants: Named champions, elite parties
Arena Conditions:
- Reactive arena
- Environmental escalation
- Crowd influence manifests as buffs/debuffs
Match Format:
- Single elimination
- Multi-wave or boss encounters possible
Advancement Conditions:
- Decisive victory
- Narrative dominance (overwhelming or memorable win)
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TIER IV: THE ASCENDANT TRIALS
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Purpose: Test multiversal elites
Combatants: High-tier champions
Arena Conditions:
- Reality instability
- Time distortion
- Arena retains memory of previous fights
Match Format:
- Variable win conditions
- Not all matches require total defeat
Advancement Conditions:
- Fulfill unique match objective
- Outperform opponent under asymmetric rules
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Purpose: Determine final champions
Combatants: Ascendant Trial winners
Arena Conditions:
- Silent arena
- No crowd influence
- Reality stabilized
Match Format:
- Invitational
- Narrative-driven final confrontation
Outcome:
- Champion Title granted
- Permanent renown across realms
- Optional continued participation or release from the Coliseum
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For each match, define:
- Tier
- Match Type
- Combatants
- Arena Modifiers
- Victory Condition
- Crowd Influence Level
- Narrative Hooks (rivalries, patrons, prophecy)
END STRUCTURE