• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Ashenveil
  2. Lore

Page 30 - Thornmarch

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PAGE 30

Folder: Kingdoms

Title: Thornmarch

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# Thornmarch

## Overview

Thornmarch stands at the edge of civilization.

Dense forests, marshes, abandoned forts, ruined villages, and monster-infested wilderness surround its settlements.

Life here is harsh, but opportunity favors the brave.

Many adventurers begin their journeys in Thornmarch.

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## Government

Frontier Duchy

The Grand Marshal rules with the support of local barons, town councils, and frontier wardens.

Laws are practical rather than ceremonial.

Survival often outweighs politics.

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## Capital

Briarhold

Originally built as a military fortress, Briarhold has grown into a bustling frontier city filled with adventurers, mercenaries, craftsmen, and explorers preparing expeditions into the wild.

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## Economy

Exports

• Leather

• Game meat

• Timber

• Monster trophies

• Furs

• Herbs

Imports

• Steel

• Books

• Medicine

• Luxury goods

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## Military

Strengths

• Rangers

• Monster hunters

• Light cavalry

• Frontier scouts

Weaknesses

• Small population

• Constant monster attacks

• Limited resources

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## Culture

Every citizen contributes to the defense of the frontier.

Children learn survival skills from an early age.

Success is measured by deeds rather than birth.

Visitors quickly discover that frontier hospitality is genuine—but trust must be earned.

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## Adventure Hooks

• Clear an abandoned fortress reclaimed by monsters.

• Escort settlers to establish a new village.

• Investigate why nearby wildlife has suddenly fled the forest.

• Explore ancient ruins uncovered by a recent landslide.

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## Related Pages

• Creatures

• Roads & Travel

• Lost Civilizations

• History

• Factions