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PAGE 30
Folder: Kingdoms
Title: Thornmarch
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# Thornmarch
## Overview
Thornmarch stands at the edge of civilization.
Dense forests, marshes, abandoned forts, ruined villages, and monster-infested wilderness surround its settlements.
Life here is harsh, but opportunity favors the brave.
Many adventurers begin their journeys in Thornmarch.
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## Government
Frontier Duchy
The Grand Marshal rules with the support of local barons, town councils, and frontier wardens.
Laws are practical rather than ceremonial.
Survival often outweighs politics.
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## Capital
Briarhold
Originally built as a military fortress, Briarhold has grown into a bustling frontier city filled with adventurers, mercenaries, craftsmen, and explorers preparing expeditions into the wild.
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## Economy
Exports
• Leather
• Game meat
• Timber
• Monster trophies
• Furs
• Herbs
Imports
• Steel
• Books
• Medicine
• Luxury goods
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## Military
Strengths
• Rangers
• Monster hunters
• Light cavalry
• Frontier scouts
Weaknesses
• Small population
• Constant monster attacks
• Limited resources
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## Culture
Every citizen contributes to the defense of the frontier.
Children learn survival skills from an early age.
Success is measured by deeds rather than birth.
Visitors quickly discover that frontier hospitality is genuine—but trust must be earned.
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## Adventure Hooks
• Clear an abandoned fortress reclaimed by monsters.
• Escort settlers to establish a new village.
• Investigate why nearby wildlife has suddenly fled the forest.
• Explore ancient ruins uncovered by a recent landslide.
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## Related Pages
• Creatures
• Roads & Travel
• Lost Civilizations
• History
• Factions