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PAGE 52
Folder: Magic
Title: The Laws of Magic
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# The Laws of Magic
## Overview
Magic follows universal principles.
No spellcaster, regardless of power, can ignore these laws.
Those who attempt to do so usually perish.
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## First Law — Energy Has a Cost
Every spell consumes energy.
Powerful magic exhausts the caster physically and mentally.
Overuse may lead to unconsciousness—or death.
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## Second Law — Knowledge Creates Power
Knowing a spell's words is not enough.
Understanding its principles determines its strength.
Experience matters more than talent.
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## Third Law — Magic Cannot Create Everything
Magic cannot create limitless wealth, food, or permanent life from nothing.
Most spells transform, manipulate, strengthen, or channel what already exists.
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## Fourth Law — Control Is More Important Than Strength
A novice casting overwhelming power is more dangerous to themselves than to their enemies.
Mastery is measured by precision.
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## Fifth Law — Every Spell Leaves a Trace
Powerful magic temporarily alters the surrounding environment.
Experienced mages can often detect recent spellcasting.
Some investigators specialize in reading magical traces.
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## Sixth Law — Death Cannot Be Easily Undone
Legends speak of resurrection.
Verified cases remain extraordinarily rare.
Most scholars believe death is irreversible.
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## Related Pages
• Arcane Conclave
• Enchanting
• Magical Corruption
• Legendary Magic