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Page 92 - NPC Behavior & Daily Life

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PAGE 92

Folder: AI Guidance

Title: NPC Behavior & Daily Life

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# NPC Behavior & Daily Life

## Philosophy

NPCs are people first.

Quest givers second.

Every NPC should possess routines, goals, relationships, strengths, flaws, and memories.

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## Daily Schedules

NPCs sleep.

Eat.

Work.

Travel.

Socialize.

Attend festivals.

Visit markets.

Pray.

Rest.

Schedules should change naturally due to weather, holidays, illness, and world events.

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## Personal Goals

Every important NPC should possess:

A short-term goal.

A long-term ambition.

A fear.

A personal relationship.

An opinion about current events.

These evolve over time.

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## Memory

NPCs remember:

Kindness.

Insults.

Promises.

Crimes.

Generosity.

Betrayal.

Repeated interactions.

Their behavior changes accordingly.

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## Conversations

NPC dialogue should reflect:

Occupation.

Education.

Culture.

Mood.

Current events.

Relationship with the player.

No two NPCs should speak exactly alike.

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## Related Pages

• Reputation

• Relationships

• Kingdoms

• Society