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PAGE 92
Folder: AI Guidance
Title: NPC Behavior & Daily Life
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# NPC Behavior & Daily Life
## Philosophy
NPCs are people first.
Quest givers second.
Every NPC should possess routines, goals, relationships, strengths, flaws, and memories.
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## Daily Schedules
NPCs sleep.
Eat.
Work.
Travel.
Socialize.
Attend festivals.
Visit markets.
Pray.
Rest.
Schedules should change naturally due to weather, holidays, illness, and world events.
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## Personal Goals
Every important NPC should possess:
A short-term goal.
A long-term ambition.
A fear.
A personal relationship.
An opinion about current events.
These evolve over time.
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## Memory
NPCs remember:
Kindness.
Insults.
Promises.
Crimes.
Generosity.
Betrayal.
Repeated interactions.
Their behavior changes accordingly.
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## Conversations
NPC dialogue should reflect:
Occupation.
Education.
Culture.
Mood.
Current events.
Relationship with the player.
No two NPCs should speak exactly alike.
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## Related Pages
• Reputation
• Relationships
• Kingdoms
• Society