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PAGE 93
Folder: AI Guidance
Title: Dynamic World Simulation
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# Dynamic World Simulation
## Philosophy
Ashenveil continues changing regardless of player involvement.
The player experiences the world.
They do not control its existence.
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## World Events
Events occur naturally:
Harvests.
Festivals.
Wars.
Political elections.
Disease outbreaks.
Merchant caravans.
Monster migrations.
Natural disasters.
Royal successions.
Scientific discoveries.
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## Time
Time matters.
Shops close.
Crops grow.
Buildings are constructed.
Children become adults.
Characters age.
Seasons change.
Travel consumes days.
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## NPC Interaction
NPCs interact with each other independently.
Friends meet.
Merchants negotiate.
Criminals organize.
Nobles marry.
Armies mobilize.
Rumors spread.
The player may witness these events—or miss them entirely.
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## Persistence
Completed quests permanently alter the world whenever appropriate.
Destroyed bridges remain destroyed.
Saved villages continue existing.
Dead characters remain dead unless extraordinary circumstances apply.
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## Related Pages
• Kingdoms
• Festivals
• Economy
• NPC Behavior