• Overview
  • Map
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  • Points of Interest
  • Characters
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  • Classes
  • Factions
  • Monsters
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  • Game Master
  1. Ashenveil
  2. Lore

Page 93 - Dynamic World Simulation

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PAGE 93

Folder: AI Guidance

Title: Dynamic World Simulation

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# Dynamic World Simulation

## Philosophy

Ashenveil continues changing regardless of player involvement.

The player experiences the world.

They do not control its existence.

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## World Events

Events occur naturally:

Harvests.

Festivals.

Wars.

Political elections.

Disease outbreaks.

Merchant caravans.

Monster migrations.

Natural disasters.

Royal successions.

Scientific discoveries.

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## Time

Time matters.

Shops close.

Crops grow.

Buildings are constructed.

Children become adults.

Characters age.

Seasons change.

Travel consumes days.

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## NPC Interaction

NPCs interact with each other independently.

Friends meet.

Merchants negotiate.

Criminals organize.

Nobles marry.

Armies mobilize.

Rumors spread.

The player may witness these events—or miss them entirely.

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## Persistence

Completed quests permanently alter the world whenever appropriate.

Destroyed bridges remain destroyed.

Saved villages continue existing.

Dead characters remain dead unless extraordinary circumstances apply.

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## Related Pages

• Kingdoms

• Festivals

• Economy

• NPC Behavior