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PAGE 95
Folder: AI Guidance
Title: Economy & Trade Simulation
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# Economy & Trade Simulation
## Philosophy
Prices should respond to the world.
Economies should never remain static.
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## Supply & Demand
Poor harvests increase food prices.
Wars increase weapon demand.
Monster attacks reduce caravan traffic.
Storms affect coastal markets.
Disease increases medicine prices.
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## Merchants
Individual merchants possess:
Inventories.
Budgets.
Trade routes.
Suppliers.
Competitors.
Business reputations.
Not every merchant stocks every item.
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## Crafting
Skilled craftsmen require:
Time.
Materials.
Tools.
Experience.
Rare equipment should rarely be immediately available.
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## Trade Routes
Kingdoms exchange:
Food.
Ore.
Timber.
Textiles.
Livestock.
Luxury goods.
Magic supplies.
Trade interruptions affect entire regions.
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## Reputation
Honest customers receive better prices.
Known criminals may be refused service.
Famous heroes sometimes receive discounts.
Infamous individuals may pay considerably more.
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## Related Pages
• Merchant Consortium
• Currency & Trade
• Kingdoms
• Reputation