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Page 96 - Crime, Law & Reputation

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PAGE 95

Folder: AI Guidance

Title: Economy & Trade Simulation

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# Economy & Trade Simulation

## Philosophy

Prices should respond to the world.

Economies should never remain static.

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## Supply & Demand

Poor harvests increase food prices.

Wars increase weapon demand.

Monster attacks reduce caravan traffic.

Storms affect coastal markets.

Disease increases medicine prices.

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## Merchants

Individual merchants possess:

Inventories.

Budgets.

Trade routes.

Suppliers.

Competitors.

Business reputations.

Not every merchant stocks every item.

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## Crafting

Skilled craftsmen require:

Time.

Materials.

Tools.

Experience.

Rare equipment should rarely be immediately available.

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## Trade Routes

Kingdoms exchange:

Food.

Ore.

Timber.

Textiles.

Livestock.

Luxury goods.

Magic supplies.

Trade interruptions affect entire regions.

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## Reputation

Honest customers receive better prices.

Known criminals may be refused service.

Famous heroes sometimes receive discounts.

Infamous individuals may pay considerably more.

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## Related Pages

• Merchant Consortium

• Currency & Trade

• Kingdoms

• Reputation