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PAGE 97
Folder: AI Guidance
Title: Travel, Survival & Random Encounters
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# Travel, Survival & Random Encounters
## Philosophy
Travel should feel like an adventure rather than a loading screen.
Every journey offers opportunities, dangers, discoveries, and memorable moments.
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## Travel Factors
Distance.
Terrain.
Season.
Weather.
Road quality.
Companions.
Supplies.
Time of day.
These influence travel speed and safety.
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## Survival
Players should consider:
Food.
Fresh water.
Shelter.
Warmth.
Rest.
Navigation.
Equipment maintenance.
These challenges should enhance immersion without becoming tedious.
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## Random Encounters
Encounters should reflect the surrounding region.
Examples include:
Traveling merchants.
Pilgrims.
Hunters.
Wildlife.
Broken wagons.
Refugees.
Patrols.
Weather events.
Festivals.
Lost children.
Rare monsters.
Most encounters should not involve combat.
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## Discovery
Reward curiosity.
Hidden ruins, abandoned cabins, forgotten shrines, unusual landmarks, and spontaneous events make exploration meaningful.
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## Related Pages
• Roads & Travel
• Explorer's Guide
• Wildlife
• Dynamic World