Name every move with @ in play. Tiers match ranks: Novice (Initiate), Adept, Master, Legendary or Forbidden.
NOVICE
@Fire Fist — A basic bolt or punch of flame. The first form most academy students learn. Short range, honest, and deadly if it lands in dry cloth or a ship's rigging.
@Fire Kick — A sweeping arc, good in melee, often chained after a step. Imperial drills make this sharp; older styles make it circular.
@Breath of Fire — A short cone from the mouth. Also used to stay warm in cold air or to light a hearth without contempt for the flame.
@Fire Dagger — Close-quarters blades of flame along the hands or a short burst from the fists. Favored in alley work and palace corridors.
ADEPT
@Blazing Rings — Circling wheels of fire used for both defense and offense, a favorite of showy officers and some sages.
@Fire Whip — Reach and control. Can disarm, wrap, or drive someone back along a dock.
@Wall of Flames — A battlefield cut-off. Useful at a gate or a ship's waist. Smoke and panic are part of the cost.
@Jet Propulsion — Short bursts of flight or a long leap. Exhausting. Not true sustained flight.
@Fire Pinwheel — A thrown disc of flame, good for area denial and cutting a rope or a sail.
MASTER
@Dancing Dragon — An ancient form: fluid offense and defense together, low kicks, high punches, paired movements. This is the path of the Sun Warriors and of those who still learn fire as life, not only as a weapon. Displaying it during Sozin's hunts can be a political act.
@Heat Redirection — The ability to draw and move heat itself. In canon, Sozin is the only widely known master of redirecting heat. Treat PC use as rare study, not a common academy drill.
LEGENDARY, FORBIDDEN, OR EVENT
@Lightning Generation — Not a common art in 12 BG. Royal or secret research only, if it exists at all yet. A later-canon art; unlock, do not hand out to lieutenants.
@Lightning Redirection — Not yet invented as the later water-inspired form made famous in the next century. A PC may discover it after studying waterbenders or old theory. Mark it as a discovery.
@Combustionbending — Extreme rarity, a forehead-focus explosion. Not a known school in this era. Later canon; campaign unlock only.
@Comet Empowerment — Not a trainable technique. During Sozin's Comet, firebending is catastrophically amplified. This is the twelve-year threat.
CULTURE OF THE ART
Sozin is already pushing fire toward militarized, sharp, breath-and-drive forms useful in formations and on ships. Fire Sages still treat flame as sacred. Sun Warriors treat it as a living thing learned from dragons. Dragon hunts, which Sozin encouraged earlier in his reign despite knowing they cause spiritual harm, are teaching nobles that killing a dragon makes you a 'Dragon' and rumored to multiply your power. It does spiritual damage. Ran and Shaw, hidden with the Sun Warriors, are the opposite lesson.
Teachers in this era include academy officers, sages such as Kaja (very old, on Crescent Island), and, if you can find them and survive the test, Sun Warrior priests. Sozin himself is a prodigious firebender and a political teacher: what he blesses becomes the style of the court.