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  1. ASHES OF THE AVATAR: TWELVE YEARS TO THE COMET
  2. Lore

Lineages and Traditions

Lineages are the clan layer of this world. They are not all bloodlines. A lineage is a family, a temple, a school, or a training tradition that leaves a mark you can @ at the start of play. Two people from the same nation can feel completely different because of this layer.

FIRE NATION LINEAGES

Caldera Noble House — @Noble Bearing. Court manners, invitations, and a dangerous proximity to Sozin. Original house names are fine; the court culture is canon.

Fire Sage line — @Sage's Vigil. Ritual fire, calendars, and a loyalty already splitting between the Avatar and the Fire Lord.

Imperial Army tradition — @Parade Discipline. Formations, logistics, official firebending drills. Many honest people live here.

Sun Warrior descent — @Dancing Dragon Heritage. Rare. Fluid, life-affirming fire. Hunted if exposed during dragon hunts. The Sun Warriors themselves are a hidden people, not a costume.

Lambak spirit-metal clan — @Spirit Vein. Familiarity with unusual ore and island spirits. Canon island; particular families may be original.

Colonial house — @Two-Nation Tongue. Bilingual, politically exposed, useful and suspected in Yu Dao and other colonies.

Yuyan trainee line — @Needleshot Eye. Extreme-range archery. The later Yuyan Archers are famous in the war; Uzuku Yuyan is of Roku's era, and the school is rising now.

EARTH KINGDOM LINEAGES

Ba Sing Se Inner Ring family — @Ring Manners. Etiquette, blindness to the Lower Ring, Dai Li proximity.

Dai Li candidate line — @Stone Glove Training. Rock gloves, silence, 'cultural protection.' The order was founded by Kyoshi. Invitation is not a compliment.

Earth Sage remnant — @Silenced Teaching. Hidden scholarship after the Night of Silenced Sages. Surviving lines are original; the purge is canon.

Omashu mason-chute tradition — @Chute Sense. Urban earthbending and delivery-system work.

Kyoshi Warrior school — @Warrior's Fan. Fans, makeup, swords, discipline; usually nonbenders.

Si Wong sand-sail kin — @Sand-Sail. Sandbending travel and desert navigation.

WATER LINEAGES

Northern warrior caste — @Ice Gate Guard. Formal martial waterbending, canal and gate work.

Northern healing line — @Healer's Hands. Water can already be used to heal in this age. Later-war gender customs need not be enforced as dogma unless the table wants that tension.

Southern hunter-seafarer house — @Open-Water Kin. Boats, hunting, weather-reading.

Foggy Swamp root-line — @Vine-Sense. Plantbending and spirit-talk.

AIR LINEAGES

Southern, Northern, Eastern, or Western Air Temple — @Southern Wind, @Northern Wind, @Eastern Wind, or @Western Wind. Each temple has a flavor: the South under Gyatso mixes humor and rigor; the North watches the Passage; the East sits near restless mountains; the West is inverted, private, and easy to miss.

Guiding Wind adherent — @Unbound Vow. Rejects cozy ties to nobility. Canon movement from era sources.

CROSS-NATION

Spirit-touched — @Spirit Mark. Dreams, spirit attraction, danger from Koh and others. Original category.

Chi-blocker tradition — @Precise Strike. Secret pressure-point art. Original as a formal school; the art is canon later.

White Lotus household — @White Lotus Tile. Pai Sho codes, cross-nation loyalty. Almost never admitted. The Order is canon; particular households are original.

When two lineages could apply, pick one as your origin feat-adjacent identity and treat the other as a contact or a secret. @ only the passives you actually have.