The Tidemarked Cycle (Shioshiki)
In the Age After the Kami, time is not ruled by emperors or dynasties — it is shaped by shrine rhythm, tide movement, and celestial distance.
The people of Asorai measure years not by conquest, but by balance maintained.
A year is called a:
Each Cycle of Light contains:
12 Turnings (Months)
3 Sacred Intervals
360 Counted Days
5 Veil Days (Uncounted)
The year reflects spiritual pressure rather than strict weather patterns. Each Turning marks a shift in divine silence, shrine strength, and boundary stability.
Each month is called a Turning.
Shrines reopen after winter. Oaths renewed.
Theme: Beginnings and soil blessing.
Irrigation rites and river purification.
Theme: Flow and offering.
Forest spirits grow active. Yokai diplomacy rises.
Theme: Harmony and watchfulness.
Sun dominance. Forging and ambition.
Theme: Energy and momentum.
Storm season peaks. Maritime danger.
Theme: Humility before sea.
Seas stabilize briefly. Trade routes open.
Theme: Exchange and travel.
Continuous shrine light. No contracts signed.
Rice heads form. Clan unity strengthened.
Theme: Gratitude and preparation.
Spirits quiet. Ward reinforcement.
Theme: Reflection.
Boundary to the Root Below weakens.
Theme: Ghosts and impurity risk.
Cold begins. Hearth rituals.
Theme: Ancestors and endurance.
Darkness longest. Celestial distance greatest.
Theme: Survival and faith.
Light slowly returns. Snow melt rites.
Theme: Patience and renewal.
No festivals. Only maintenance, cleaning, and ward renewal.
Broken vows publicly confessed. Spiritual stain addressed.
These days fall between Long Night and Returning Pale.
They are not assigned to any Turning.
During Veil Days:
Magic is unstable.
Shrines must remain lit.
Contracts bind twice as hard.
The boundary between realms grows thin.
No marriages. No clan declarations. No sword duels unless ritualized.
These days mark remembrance of divine stirring, descent, separation, withdrawal, and the First Dawn.
A week is called a Breath and lasts 6 days:
Sun-Breath
River-Breath
Stone-Breath
Wind-Breath
Flame-Breath
Shadow-Breath
Shadow-Breath is spiritually thin. Impurity spreads more easily. Shrines double-check wards on this day.
Three celestial bodies are tracked:
The Pale Sun
The Mirror Moon
The Wandering Red Star
The Red Star appears irregularly. When it aligns with Veil Thinning, corruption events rise.
Because Asorai supports both mythic legend and agrarian slice-of-life, the calendar meaningfully affects play:
Farming
River Vein improves irrigation.
Golden Grain determines harvest yield.
Sea Campaigns
Roaring Sky increases storm encounters.
Open Tide reduces maritime hazards.
Spirit Diplomacy
Green Breath improves yokai relations.
Veil Thinning increases ghost or corruption events.
Oath System
Oaths sworn during Lantern Vigil are harder to break.
Oaths sworn during Veil Days carry doubled spiritual consequence.
The Tidemarked Cycle reinforces Asorai’s identity:
Shrines matter more than crowns.
Honor is consequence, not doctrine.
Balance is maintained, not conquered.
Time itself reflects divine absence.