Thalynna Characters
Governor Bardin Thorstein, a man of muscle and cold authority, embodies the systematic brutality of the conquest. As a pragmatic privateer, he is the iron fist of the Republic, using his experience to command the port and military forces with cold efficiency. He sees the island not as a home for its native people, but as a resource to be tamed, conquered, and controlled. His goal is simple: to secure the island for the Republic, no matter the cost in lives or dignity.
Governor Cillian Ferrick, a man of cunning and cruelty, is the psychological weapon of the Republic. He is not a man of grand strategy but of personal, vile sadism. His joy comes from the hunt and the suffering he inflicts, viewing the elves as nothing more than an exotic sport. He uses his position to torment the natives, seeing their fear as a personal triumph. He is the unpredictable, hateful force that makes life a living hell for the native elves.
Chieftain Bran "The Protector" of Aillte Glasa is a steadfast leader driven to a state of unyielding fury by Ferrick's use of human shields and the desecration of his village's sacred cliffs. He seeks to fortify his village into an impregnable fortress from which to launch his attacks.
Chieftain Brokk "The Anvil" of Saothróir an Inneoin is a master smith whose rage was kindled when Ferrick's forces sacked his home and destroyed his sacred forges. He is determined to arm his people and face the enemy head-on in direct combat.
Chieftain Ronan "The Whisperer" of Baile na gCnocán uses his people's knowledge of the land and their discretion to ambush and eliminate Ferrick directly, a personal vendetta born from being forced to watch his people be hunted.
Chieftain Cilas "The Wild" of Coille Àrd is a reclusive survivalist with a primal rage ignited when Ferrick hunted his people like animals. His goal is to turn the hunter into the hunted, using ambushes and traps to bring down the governor.
Chieftain Aerion "The Swift" of Carraig Ghiúise uses his skill as an archer and hunter to dismantle Ferrick's hunting parties, making the governor's sadistic "sport" too dangerous to continue.
Chieftain Faolan "The Steadfast" of Camas Aille is a celebrated warrior and a traditionalist who seeks to drive Ferrick out entirely, though his stubborn adherence to honorable battle tactics often leaves him vulnerable to Ferrick's cruel methods.
Chieftain Lorcan "The Elder" of Leaca Tuath uses his wisdom and knowledge of the land to outlast Ferrick, crippling his supply lines and making the island an unprofitable venture for the Republic.
Chieftain Maeve "The Earthmother" of Ardchlár Plásóige Choille uses her deep connection to the land to fight Ferrick's corrupting influence, seeking to heal the land he has defiled.
Chieftain Sorcha "The Seer" of Creag an Lar uses ancient magic and visions to launch psychic assaults against Ferrick's mind, turning his own madness against him.
Chieftain Niamh "The Listener" of Cuar an Ghleanna fights with empathy and lore, seeking to shatter Ferrick's morale and turn his own forces against him through the power of story and truth.
In the midst of this struggle, Sionn Ó Sidhe, a figure of local legend, acts as a malicious but powerful force of nature. An unsettling, otherworldly creature born of a dryad and an elf, he is an expert in deception and malevolent trickery. Sionn is the ultimate thorn in Ferrick's side, a clever and elusive adversary who is a master of guerrilla warfare. His constant, frustrating sabotage of Ferrick's operations makes the governor’s life a living hell, and their rivalry serves as a twisted reflection of the island's larger conflict: the unpredictable chaos of native magic and folklore against the organized, brutal cruelty of colonial oppression.