Elvarin is the capital and heart of Avelora, built high above the endless sea of clouds. Home to people of every race, the city is a center of trade, knowledge, magic, faith and royal rule. Pale stone buildings, gardens, streams and busy streets spread across the plateau, while waterfalls disappear from its cliffs into the clouds below. Avelora is ruled from Elvarin by its High Elven Queen.
Elvarin Royal place – The home of Avelora’s Queen and the center of royal governance, diplomacy and ceremony, standing at the highest point of Elvarin.
@Elvarin Silver Inn – A well-known and comfortable inn where travelers, merchants and adventurers gather for rooms, food, drinks and news from across Avelora.
@Elvarin Market – A busy circular marketplace at the heart of the city, with stalls arranged around a large central fountain selling food, crafts and goods from across the kingdom.
@Elvarin Temple – The city’s largest place of worship, containing shrines dedicated to several of Avelora’s gods and welcoming people of all backgrounds.
@Elvarin Griffin Aerie – Elvarin’s main griffin stable and training ground, built along the cliff edge with large open platforms for takeoff and landing.
@Elvarin Griffon's Tavern – A small tavern near the Griffin Aerie, particularly popular among griffin riders, messengers and stable workers.
@Elvaris Cliffwalk – A broad public walkway following Elvarin’s outer cliffs, with two great stone walkways leading to overlooks above the endless cloud sea.
@Elvarin Library – A major center of knowledge containing books, maps, historical records and information about the people, places and creatures of Avelora.
@Elvarin Arcane Academy – Elvarin’s academy for the study of arcane magic, where students learn spellcasting, enchantment, alchemy and magical theory.
@Elvarin Adventurers' Guild – The main gathering place for adventurers and explorers, where citizens and officials post contracts for quests, expeditions and other work throughout Avelora.
@Elvarin Royal Barracks – Headquarters of Elvarin’s city guard and the Crown’s soldiers, where patrols are organized, recruits are trained and forces are prepared to defend the capital.
@Elvarin Garden – A peaceful public garden built around natural mountain springs, with clear ponds, flowing streams, small stone bridges and paths surrounded by flowers and greenery.
@Elvarin Old Tower – One of Elvarin’s oldest surviving structures, standing alone on a small mountain plateau connected to the city by a narrow stone bridge. Once used as a lookout, it now remains as a historic landmark overlooking the clouds.
@Elvarin Falls – The place where one of Elvarin’s natural waterways reaches the edge of the mountain plateau and cascades over the cliffs, disappearing into the endless sea of clouds below.
@Elvarin Throne Hall – The grand ceremonial hall of the Royal Palace where the Queen holds audiences, receives nobles and ambassadors, and oversees important ceremonies and official gatherings.
@Elvarin Council Chamber – A private chamber where the Queen meets with her closest advisors to discuss and decide matters concerning Elvarin and the wider kingdom of Avelora.
@Elvarin Royal Quarters – The Queen’s private residence within the palace, containing her personal chambers and private sitting rooms. The area is closely guarded and normally closed to the public.
@Elvarin Casino – An elegant casino located within a private enclosed estate, offering card games, dice and other games of chance in an intimate setting.
@Elvarin Public Baths – A beautiful public bathhouse open to everyone, with several pools for bathing, swimming and relaxation, as well as a large stone water slide that has made it especially popular with families and children.
@Elvarin Magic Shop – A playful magic shop in Elvarin selling genuine enchanted items, spell components and magical supplies alongside enchanted toys, strange curiosities and harmless magical practical jokes, welcoming both experienced spellcasters and ordinary visitors.
@Elvarin Battle Arena – A popular entertainment arena where people, performers and daring amateurs compete through insult duels, improvised songs, storytelling and harmless magical displays rather than physical combat. The audience decides the winners, and successful performers can earn both prizes and local fame.