Citadel Council

Citadel Council

To most in Baratopia, @The Citadel Council is less a government and more a gated dream—polished, humming, and just out of reach. Born from the First Accord’s bureaucratic wing, the Council monopolized the city’s tallest towers in the Glass Ring. From there, they run their vision of order: a city-state where stability is engineered, citizens are cataloged, and chaos is locked outside the gates.

Life under the Citadel is the best robust food, efficient, and suffocating. Access to most services they hold require retinal ID. Step too far out of line, and you might find yourself reassigned to “mandatory perimeter duty.” Streets in Citadel territory gleam under neon banners bearing brightly high saturated advertisements, all of high fashion and items to expensive for a common man to buy.

The Council is run by a rotating quorum of Directors, each a member of the corporate world has a chance at a seat. They think in terms of projects, quarterly goals, and “urban stability metrics,” applying the same clinical efficiency to survival that they once applied to profit. To their minds, they are the city’s architects, rebuilding civilization one regulated block at a time. To their enemies—especially @The Shadow Syndicate —they are corporate tyrants playing king in a glass castle.

But the Citadel’s influence is undeniable. Their districts are the safest in Baratopia, their medbays the most advanced, their schools the only ones still producing engineers instead of lazy gluttons who sit on there ass all day. Even their critics admit: without the Citadel’s cold precision, the city might have collapsed before the year was out. The question that hangs in every neon-lit corridor is whether their order is salvation, or just another cage.