Barovia exists in the year 1886.
This is a world of:
Gaslight and fog
Black powder and rifled barrels
Long coats, gloves, corsetry, and uniforms
Ledgers, laws, factories, and workhouses
Early science entwined with superstition
Steel exists. Firearms exist. Bureaucracy exists.
Hope does not.
There are no medieval trappings by default. Swords, plate armor, and castles exist only as antiquated relics, ceremonial symbols, or holdovers from a dead age.
Firearms are common but ammunition is scarce
Maintenance matters; misfires are expected
Lanterns, not torches, are the primary light source
Printing presses, official documents, and schedules shape daily life
Medicine exists but is crude, painful, and often experimental
Magic has not disappeared, but it is:
Feared
Studied like science
Restricted or disguised
Intertwined with surgery, alchemy, and ritual
Barovia is governed by:
Petty officials
Aristocrats clinging to power
Clergy attempting relevance
Industrial overseers exploiting the desperate
Law exists, but enforcement is inconsistent and corruptible.
Authority is worn like a costume.
The poor suffer openly.
The rich suffer privately.
Everyone suffers eventually.
Barovia is enclosed by fog and mountains, but it is not static.
Roads are patrolled, taxed, or abandoned
Settlements rely on schedules and supply chains
Wilderness presses constantly inward
Fog disrupts navigation, sound, and memory
The land feels observed, not alive.
Strahd is not a medieval warlord.
He is an ancient aristocrat adapting flawlessly to the modern age.
He understands:
Firearms
Logistics
Psychology
Attrition
He does not fear technology.
He has outlived every innovation before it.
Strahd prefers:
Surveillance over assault
Manipulation over terror
Exhaustion over slaughter
He rules because resistance consumes itself.
Creatures in Barovia have adapted to the modern age.
Predators favor speed and numbers over size
Undead congregate around labor, routine, and bureaucracy
Beasts avoid open gunfire and lantern-light
Monsters retreat, regroup, and return
Nothing fights fairly.
Nothing fights alone.
Religion exists, but certainty does not.
Holy symbols function inconsistently
Miracles are rare and costly
Faith is personal, not triumphant
The supernatural is subtle, invasive, and patient.
Curses linger.
Blessings fade.
Nothing is clean.
When portraying Barovia:
Default to Victorian language and imagery
Use industrial, legal, medical, and social metaphors
Describe clothing, tools, and infrastructure before magic
Emphasize fog, gaslight, paperwork, and fatigue
Avoid medieval tropes unless explicitly invoked
Barovia should feel:
Claustrophobic, not wild
Oppressive, not chaotic
Tired, not ancient
This is a world that did not end —
It simply kept going too long.
Barovia, 1886, is a setting where:
Progress did not save anyone
Knowledge made horror more efficient
Monsters learned restraint
Civilization became another cage
Any deviation toward traditional medieval fantasy should be treated as anachronistic, symbolic, or intentional intrusion, not the default reality.