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  1. Domains of Dread- 1886
  2. Lore

BESTIARY OF THE LORD OF BAROVIA

A prohibited folio, circulated among hunters, clergy, and doomed scholars


STRAHD’S DOCTRINE OF PREDATION

Strahd von Zarovich does not wage war.
He hunts.

In the modern age — where powder and rifled barrels fell giants — the Lord of Barovia reshaped his servants. His creatures are no longer symbols of brute terror, but of inevitability.

They strike unseen.
They come in numbers.
They retreat before retaliation.

Those who survive encounters with Strahd’s minions report the same conclusion:

“He fights as if he has already read our after-action reports.”


🐺 BAROVIAN DIREWOLVES

Designation: Pack Direwolves of the Svalich
Threat Profile: High (through coordination)

Victorian Adaptation:

  • Smaller than traditional direwolves (mastiff-sized)

  • Lean, fast, low silhouettes

  • Black, ash, or fog-grey coats

  • Reflective eyes adapted to lantern-light

Behavioral Changes:

  • Operate in packs of 8–20

  • Harass from multiple angles

  • Feint retreats to draw pursuit

  • Target lantern bearers and rearguard first

Lore Note:
A single bullet kills a wolf.
Eight wolves kill a man before he reloads.


🦇 RAVENLOFT BATS (THE NIGHT SWARMS)

Designation: Sanguine Chiroptera
Threat Profile: Moderate → Lethal in numbers

Victorian Adaptation:

  • Smaller, faster, numerous

  • Roost in chimneys, belfries, clock towers

  • Wings whisper rather than flap

Behavioral Changes:

  • Disrupt sightlines

  • Extinguish lanterns

  • Force misfires and panic

Lore Note:
Hunters swear Strahd uses bats not to kill — but to erase certainty.


🧛‍♂️ STRAHD’S VAMPIRE SPAWN (THE REFINED DEAD)

Designation: Ravenloft Spawn
Threat Profile: Extreme

Victorian Adaptation:

  • Dress as clerks, servants, soldiers, courtiers

  • No feral behavior

  • Speak softly, move precisely

Behavioral Changes:

  • Operate socially before violently

  • Gather intelligence

  • Isolate targets psychologically before feeding

Lore Note:
These are not monsters that burst through doors.
They are monsters who already have keys.


🧟‍♂️ THE RESTLESS DEAD (INDUSTRIAL UNDEAD)

Factory Dead / Workhouse Corpses

Designation: Civic Dead
Threat Profile: Moderate (attritional)

Appearance:

  • Tattered uniforms, work aprons, clerical coats

  • Chains, ledgers, tools still bound to them

Behavioral Changes:

  • Attracted to schedules, bells, whistles

  • Gather in places of labor or bureaucracy

Lore Note:
Barovia’s dead rise where people were reduced to numbers.


🕷️ STRAHD’S WATCHERS (SHADOW SERVITORS)

Designation: Umbral Observers
Threat Profile: Variable

Victorian Adaptation:

  • Appear as elongated shadows

  • Seen reflected in polished brass or glass

  • Often mistaken for gaslight distortions

Behavioral Changes:

  • Observe, not attack

  • Signal Strahd via supernatural means

  • Trigger ambushes later

Lore Note:
If your shadow moves first, leave immediately.


🧙‍♀️ THE WITCHES OF BAROVIA

Designation: Barovian Occultists
Threat Profile: High

Victorian Adaptation:

  • Appear as midwives, alchemists, healers

  • Use surgical tools alongside ritual components

  • Blend folk magic with early science

Behavioral Changes:

  • Curse ammunition

  • Sabotage machinery

  • Spread slow, invisible afflictions

Lore Note:
They do not hex the man.
They hex the mechanism he trusts.


🐀 STRAHD’S VERMIN (THE BLACK TIDE)

Designation: Svalich Vermin Swarms
Threat Profile: Low individually / High collectively

Victorian Adaptation:

  • Rats, crows, dogs, insects

  • Always present near Strahd’s interests

Behavioral Changes:

  • Carry disease

  • Trigger distractions

  • Consume evidence

Lore Note:
Barovia watches itself through a thousand small eyes.


🐎 THE DREAD STEEDS

Designation: Ravenloft Mounts
Threat Profile: High (mobility)

Appearance:

  • Emaciated horses

  • Red-rimmed eyes

  • Breath fogs unnaturally

Behavioral Changes:

  • Do not panic under gunfire

  • Can run through fog and darkness unerringly

Lore Note:
Strahd’s cavalry never needs roads.