• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Domains of Dread- 1886
  2. Lore

HUMAN BESTIARY OF KŌRYŪSA (1886)

⚔️ CITY SAMURAI

Role: Urban honor-enforcers and sworn retainers of clan houses within Shinsetsu-Kyō.

Appearance:
Immaculate dark lamellar armor blended with tailored 1886 coats. Hair tied in traditional style or cropped military cut. Clan insignia stitched in subtle thread.

Weapons:
Katana, wakizashi, occasionally a ceremonial revolver.

Tactics:

  • Issue formal challenges before combat.

  • Strike with disciplined precision.

  • Protect high-status individuals first.

  • Will not retreat unless ordered.

🏯 HIGH COURT DUELIST

Role: Officially sanctioned fighters who resolve disputes of status.

Appearance:
Elegant half-armor, silk-lined coats, face partially masked during duels.

Weapons:
Katana or dueling saber; sometimes matched pistols.

Tactics:

  • Wait for opponent’s mistake.

  • Precision counters and ripostes.

  • Avoid dishonorable strikes (unless corrupted).

NEW MODEL SOLDIER (RAIL CONSORTIUM INFANTRY)

Role: Industrial-era military force enforcing rail expansion and city law.

Appearance:
Modernized uniforms — dark military coats, cartridge belts, steel-reinforced helmets. Less traditional, more utilitarian.

Weapons:
Revolvers, bolt-action rifles, bayonets, short sabers.

Tactics:

  • Operate in squads.

  • Use suppressive rifle fire.

  • Establish firing lines.

  • Protect officers and rail assets.

CLAN NOMAD RAIDER (KHURAI STEPPE)

Role: Mounted desert fighters from the Great Sand Sea.

Appearance:
Layered riding leathers, wind scarves, fur-lined collars. Ancestral charms and bone ornaments.

Weapons:
Composite bow, curved saber, light lance.

Tactics:

  • Hit-and-run attacks.

  • Encircle enemies on horseback.

  • Use sandstorms as cover.

  • Never overcommit unless defending clan.

CLAN WIND SHARPSHOOTER

Role: Elite nomad marksman.

Appearance:
Minimal armor, long wind cloak, face wrapped against sand.

Weapons:
Composite bow or long desert rifle.

Tactics:

  • High-ground positioning.

  • Target officers or spellcasters.

  • Disappear after 1–2 decisive shots.

QARAKUM FRONTIER GUARD

Role: Soldiers protecting the trade city of Qarakum Atlas.

Appearance:
Mixed desert silks and light lamellar armor. Practical turbans or wrapped headgear. Merchant insignias.

Weapons:
Spear, curved dao-style blade, matchlock or rifle.

Tactics:

  • Defensive formations.

  • Protect markets first.

  • Bribeable but loyal to coin.

  • Fight cautiously.

QARAKUM MERCHANT ENFORCER

Role: Privately hired bodyguards of trade lords.

Appearance:
Stylish desert-tailored coats, reinforced gloves, ornamental but functional armor pieces.

Weapons:
Revolver, dagger, short blade.

Tactics:

  • Guard principal closely.

  • Quick draw specialists.

  • Focus fire on single target.

Use in Story:

  • Trade negotiations gone wrong

  • Escorting contraband

  • Duel in crowded marketplace

RAIL BARON SHOCK TROOPER

Role: Elite industrial troops guarding rail barons and corporate interests.

Appearance:
Heavier steel breastplates over modern uniforms. Gas-mask style breathing filters for sandstorms.

Weapons:
Repeating rifle, heavy revolver, trench baton.

Tactics:

  • Coordinated squad tactics.

  • Aggressive advances.

  • Suppression and flanking.

  • Ruthless efficiency.

DESERT GUIDE (NEUTRAL)

Role: Professional survivalists hired by city travelers.

Appearance:
Weathered robes, sun-darkened skin, sand goggles, layered scarves.

Weapons:
Short spear, hunting bow, knife.

Tactics:

  • Avoid combat.

  • Lead enemies into harsh terrain.

  • Knows safe wells and storm paths.

SHRINE GUARDIAN (URBAN)

Role: Protectors of ancestral shrines within the capital.

Appearance:
Traditional armor with spiritual markings. Often older veterans.

Weapons:
Polearm, katana.

Tactics:

  • Defensive fighting.

  • Refuse to pursue beyond shrine grounds.

  • Fight to death if shrine desecrated.