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  • Game Master
  1. Domains of Dread- 1886
  2. Lore

KŌRYŪSA

KŌRYŪSA (1886)

A land where honor is eternal, but memory is not.


🧭 STRUCTURE OF THE DOMAIN

CORE GEOGRAPHY

  • Central Heartland

    • Lush, irrigated, mountainous

    • Samurai culture, blade traditions, strict codes

    • 1886 modernization under careful control

  • Encircling Deserts

    • Endless sand seas

    • Constant shifting sandstorms instead of mists

    • Nomadic cultures inspired by Mongol / steppe / frontier Chinese aesthetics

  • The Sand Veil

    • A supernatural storm wall

    • Acts as the domain’s border

    • Navigation loops travelers back inward

    • Corpses, relics, and memories surface in the dunes

CULTURAL DIVIDE

CENTRAL CULTURE (Samurai / 1886 Japan)

  • Katana, naginata, revolvers (restricted)

  • Rail lines, telegraph towers

  • Honor tribunals

  • Ancestor shrines

  • Formal duels

DESERT CULTURE (Steppe / Frontier Chinese / Nomadic)

  • Composite bows, curved sabers, rifles

  • Mounted clans

  • Wind shamans

  • Ancestral masks

  • Survival-based honor

They are not “barbarians” —
they are the keepers of buried truths.


🏜️ THE SANDSTORMS (DOMAIN MECHANIC)

Sandstorms replace the Mists:

  • Block exits

  • Disorient travel

  • Reveal half-buried ruins

  • Animate the dead

  • Whisper names forgotten by history