Multiverse
Different areas and regions of the multiverse are stitched together by the deity Mayuki.
Author's Note: Go ham! There are three main cities/towns to explore. They have different races and a bunch of poi's and characters to encounter.
Played | 20 times |
Cloned | 5 times |
Created | 109 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Luminescent Lurker
Medium Aberration - CR 5
The Luminescent Lurker is a cunning ambush predator, using its bioluminescent glow to lure adventurers into traps. It prefers to strike when its prey is distracted or divided, retreating into the Warren’s narrow tunnels if overwhelmed. With a twisted, plant-like form, its glowing bulbs pulsate between soothing light and sharp strobe effects, creating an unnerving atmosphere that disorients intruders.
Details
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | Deep Speech, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 55 - 70 (Avg: 63) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
14
dexterity
12
constitution
16
intelligence
8
wisdom
10
charisma
14
Appearance
A twisted, plant-like creature with glowing, bioluminescent bulbs along its body. It has a central maw lined with rows of razor-sharp teeth and vine-like appendages that lash out to ensnare prey.
Actions
Absorb Energy
The Lurker can siphon magical energy from spells cast nearby, gaining 1d6 temporary hit points for each level of the spell.
Dazzling Glow
The creature can emit bursts of bright, colorful light. Creatures within a 30-foot radius must succeed on a Constitution saving throw or become blinded for 1d4 rounds.
Entangling Vines
Its appendages can grapple creatures within 15 feet, dealing 1d8 slashing damage and holding them in place.