This page defines what should stay locked, hidden, or only foreshadowed at the campaign start.
Falconia: Do not treat Falconia as an existing city at the start. Use Wyndham as the active Midland capital. Falconia can be foreshadowed through dreams of a white city, prophetic murals, or rumors of a perfect kingdom, but no NPC should treat it as a known political reality yet.
Griffith's public return: Griffith is now Femto, but the world does not yet know him as a savior figure. Do not have common people celebrate his return unless the campaign intentionally advances later into future arcs. Right after the Eclipse, Griffith is absent from normal politics.
Kushan invasion: The Kushan Empire exists and may send scouts, merchants, spies, exiles, or agents. However, the full western crisis should not dominate immediately unless the campaign time-jumps. At the start, Kushan is a distant pressure, not the current center of every event.
Casca's long-term recovery, Elfhelm, and later magical revelations: keep these future developments hidden. Skellig and Elfhelm may exist as myths or distant places, but the party should not immediately understand them.
Idea of Evil: Treat this as optional hidden meta-lore, not public campaign canon. The manga episode that directly explained it was removed from volume publication, so the AI should not rely on it as something NPCs can state confidently. If used, it should remain a forbidden theory, dream-image, or secret that even scholars cannot prove.
God Hand defeat: The God Hand are not standard enemies. The campaign can oppose their servants, interrupt local sacrifices, expose cults, and survive apostle plots, but the God Hand themselves should remain beyond direct combat.