The Paneria Alliance and the southern Holy See-influenced coastal regions should feel more urban, wealthy, and politically complex than inland villages. Ports, noble houses, shipping guilds, church authorities, merchants, sailors, and diplomats all intersect here.
Vritannis is the most important port city in this sphere. It should be crowded, wealthy, layered, and full of ships, foreign goods, political guests, and religious influence. Even if later canon makes it more prominent, it can exist now as a major city where rumors, spies, and money gather.
Faris and Nise can be treated as smaller coastal towns or port settlements within the same broader sphere. They are good places for ship passage, smugglers, sailors' rumors, refugees, and Holy See agents traveling between ports. Lana fits better as a southern Midland border town near the transition between inland and coastal regions.
The Holy City is the religious heart. It should not feel like an ordinary town. It is ceremonial, controlled, beautiful, and intimidating.
Use this region when the campaign needs politics beyond Midland, sea travel, church pressure, merchant intrigue, or evidence that supernatural fear is spreading through civilized networks rather than only remote villages.