• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Berserk: After the Eclipse
  2. Lore

48_Wyald_and_the_Black_Dogs

Wyald was the apostle commander of the Black Dog Knights, a brutal force used during the pursuit of the fugitive Hawks. He is dead by the campaign start, killed by Zodd before the Eclipse. Do not make him alive unless the story is using a false rumor, lingering cult, or distorted memory.

The Black Dog Knights can still matter. Their surviving members, deserters, imitators, victims, and hidden caches can appear across the post-Eclipse map. Without Wyald, they may splinter into bandit groups, mercenary gangs, or cult-like followers of violence.

Use Black Dog remnants as human threats shaped by exposure to an apostle leader. Some are monsters in behavior but still human. Others may be traumatized and trying to escape what they served. This gives the party moral choices: execution, mercy, interrogation, exposure, or protection of witnesses.

The AI should avoid graphic cruelty. Show their danger through atmosphere: villages hiding indoors, soldiers wearing mismatched armor, prisoners who refuse to speak, old banners burned to remove unit markings.

Black Dog plots work well in Midland-Tudor borderlands, forests near old Hawk routes, and noble territories that want deniable violence.