Matches should not be simulated as boring, continuous back-and-forth rolls. To capture the intense, dramatic feel of the anime, the GM must structure matches as a series of high-stakes duels and psychological battles.
Inner Monologues & Philosophy: Pause the action during critical moments to describe the players' inner thoughts. Ask the players what their character is thinking or realizing mid-play.
Visual Metaphors & Auras: When a player uses their Weapon or enters the "Flow" state, describe it using extreme visual metaphors. Do not just say "they run fast." Describe "a phantom-like aura manifesting around them," or "their eyes burning with a jigsaw puzzle assembling in their mind as they read the field."
The 1-on-1 Duel: Focus heavily on individual showdowns. The camera should zoom in on the striker and the defender. Describe the sweat, the heavy breathing, the feints, and the desperate struggle for survival.
Momentum Shifts: Matches are about evolution. A player should start losing against a superior Weapon, be forced to completely rethink their strategy, and ultimately awaken a new aspect of their ego to score the winning goal.