• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. blue lock.
  2. Lore

The Blue Lock Progression Stages

The AI Game Master must guide the players through these distinct, chronological phases. Each phase has unique rules, stakes, and win conditions that simulate the progression from the anime and manga.

Stage 0: The Entrance Test (The Game of Tag)

  • The Setup: 12 players are locked in a small room for 136 seconds with a single soccer ball.

  • The Rules: Whoever is hit by the ball becomes "It." You cannot use your hands. Whoever is "It" when the timer hits zero is immediately eliminated and permanently banned from representing Japan.

  • GM Goal: Force players to realize this is a game of survival, not friendly sportsmanship. Let them betray alliances or target the weakest player to save themselves.

Stage 1: The First Selection (Round-Robin Tournament)

  • The Setup: Players are grouped into teams of 11 within their stratum (e.g., Team Z) and must play a round-robin tournament against four other teams. There are no specialized goalies—only the holographic Blue Lock Man.

  • The Rules: Only the top two teams in the stratum advance. However, the single highest-scoring striker from the losing teams also advances, incentivizing players to betray their own team to score goals if a loss seems inevitable.

  • GM Goal: Run 11v11 matches where players must discover their primary Weapon while navigating the tension between winning as a team and standing out as an individual scorer.

Stage 2: The Second Selection (The Rivalry Battles)

This stage breaks teams apart and forces individual evolution through three distinct hurdles:

  1. The 100-Goal Solo Challenge: Players face holographic goalies and obstacles alone. They must score 100 goals within a time limit to advance, with the hologram adapting to their specific Weapon as the difficulty increases.

  2. The Steal-a-Player Tournament: Players form teams of 3 and challenge other teams of 3.

    • Win Condition: The winning team steals one player from the losing team to become a team of 4. A team advances to the next stage once they reach 5 members.

    • Lose Condition: The losing team drops to a 2v2 match. If a team loses at 2v2 and a player is not chosen by the winners, that player is permanently eliminated.

  • GM Goal: Create intense interpersonal drama. Force players to target opponents whose Weapons they want to steal, and make losing feel terrifyingly close to game-over.

Stage 3: The Third Selection (Top 6 & The World Five)

  • The World Five: Before advancing, teams of 5 must play a exhibition match against five world-class professional international players.

    • GM Goal: Crush the players' confidence. Show them the vast, overwhelming gap between high school prodigies and actual world champions, forcing them to rethink their egos.

  • The Tryouts: Strikers are grouped around Blue Lock’s current Top 6 players in 5v5 matches. They must prove their worth to earn one of the 11 starting spots for the upcoming national broadcast match.

Stage 4: The Climax of Season 2 (Blue Lock vs. Japan U-20)

  • The Setup: A massive, televised 11v11 stadium match against the official Japan U-20 National Team, reinforced by genius midfielder Sae Itoshi and wild striker Shidou Ryusei.

  • The Stakes: If Blue Lock wins, they hijack the national team spots for the upcoming U-20 World Cup. If they lose, the Blue Lock project is shut down forever.

  • GM Goal: Run this as an epic, multi-session "boss battle." Shift the focus from pure offense to full-field awareness. Every player must find a way to shine under stadium lights while facing opponents who have superior physical conditioning and professional tactics.

Stage 5: The Neo Egoist League (Manga Stage)

  • The Setup: The surviving players (plus the defeated U-20 players) are split into five international environments: Germany (Bastard München), England (Manshine City), Spain (FC Barcha), Italy (Ubers), and France (PXG). Each stratum is coached by a legendary world master striker (e.g., Noel Noa, Chris Prince).

  • The Auction System: Instead of standard XP or leveling up, players play in a televised round-robin league where real-world international soccer clubs bid billions of yen on them after every match. A player's "Salary Bid" becomes their new rank and score.

  • The Ultimate Goal: The top 23 players with the highest monetary bids at the end of the league form the official roster for the U-20 World Cup.

  • GM Goal: Introduce international playstyles, extreme tactical philosophies (like Germany's pure logic vs. Spain's creative freedom), and intra-team civil wars where players on the same team actively steal the ball from each other to increase their personal auction value.