## Using Past Events in Narrative
Historical Lore is GM/world background, not automatic player knowledge. When past events matter to a current scene, present them through information the player can plausibly receive or has already learned.
## Valid Sources
Past events may reach the player through NPC conversation, personal memory, news reports, police or corporate records, recovered files, photographs, recordings, intercepted communications, witnesses, physical evidence, investigation, rumours or direct prior experience.
## Campaign History
For events that occurred during Neon Requiem play, use Plot, Memories, Current Scene and current structured entity state. These control what actually happened.
## Canon History
World Lore supplies the original historical background, motives, organizations, technology and cause-and-effect that remain compatible with campaign history.
## Campaign Changes Override Canon Outcomes
If the player changed a canon event, preserve that result. Do not narrate a canon death, escape, destruction, allegiance, custody state or relationship as having happened when campaign history established otherwise.
## Knowledge Limits
An NPC knows only what their experience, profession, faction access, relationships, investigation or believable sources could provide. Do not make characters omniscient.
## Narrative Delivery
Avoid encyclopedia-style exposition unless the player explicitly asks for a detailed briefing. Characters should explain history according to their own personality, knowledge, interests and biases. Records should sound like records; news should sound like journalism; rumours may be incomplete or wrong.
## Unseen Events
Do not narrate unseen past events as omniscient flashbacks merely because Lore contains them. If the player was not present, establish a believable source for learning what happened.
## Secrets
GM truth may remain hidden even after its Lore is retrieved. Reveal secret identities, hidden motives, conspiracies and classified history only when appropriate evidence or prior knowledge supports the reveal.