Noir, Gritty, Crime, Dark, murder mystery
A dark and seedy city where everything and everyone carries an ulterior motive.
Author's Note: Don your fedora and wade into the murky streets of Starbreeze City. A mob infested sprawl where there's always a grudge being held, always a palm to grease, and always a mystery needing solved. Set up to be a gritty noir world with the twists of d&d classes and magic available for a little extra fun.
Played | 61 times |
Cloned | 3 times |
Created | 346 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Spirit Guardians
Conjuration•Level 3

Description
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Spell Details
Level | 3 |
Range | N/A |