• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
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  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. CAELTHYR
  2. Lore

ASTROPOLIS

@Astra Polis

The Continent of Progress, Reason, and Controlled Power

Nature: Democratic, technologically advanced

Power Source: Rune science, augmentation, industry

Attitude to Supernatural: Pragmatic, regulated, exploited

Official Stance on Witches: Illegal, but secretly employed

Official Stance on Beasts: Restricted, surveilled

Quiet Room Presence: Strong but discreet

Astropolis believes the world can be understood, controlled, and improved — even if that belief is naïve.

1. @Astra Prime

Capital City of Astropolis

Description:

A colossal metropolis of rune-lit towers, magitech rails, and floating infrastructure supported by rune pylons.

Key Features:

  • Central Democratic Council

  • Ministry of Arcane Regulation

  • Grand Rune Array (powers the city)

Lore Hooks:

  • Entire districts powered by experimental rune reactors

  • Secret council members replaced by Angelica’s agents (rumors)

  • Quiet Room maintains a hidden embassy here

Tone: Political intrigue, surveillance, progress at a cost

2. @Heliox Foundry-City

Industrial & Augmentation Capital

Description:

A smoke-veiled city where rune-forges and augmentation clinics never sleep.

Key Features:

  • Frankenstein Doctrine laboratories

  • Black-market augmentation rings

  • Augmented human militias

Lore Hooks:

  • Failed augmentations creating unstable “Burnouts”

  • Inquisition raids disguised as industrial inspections

  • Prototype anti-beast weapons tested on prisoners

Tone: Body horror, ethical collapse, industrial power

3. @Luminex Spire

Arcane & Scientific Research City

Description:

A vertical city built around a massive rune-observatory.

Key Features:

  • Rune Mage academies

  • Experimental curse-item containment vaults

  • Elementalist contract sanctums

Lore Hooks:

  • Rune experiments accidentally open chaos rifts

  • A curse item is secretly studied instead of destroyed

  • Witch bloodline research banned but ongoing

Tone: Knowledge vs hubris

4. @Virellion Port

Trade Nexus & Information Black Market

Description:

A sprawling port-city where magic, tech, and secrets move freely.

Key Features:

  • International trade routes

  • Smuggling of curse items and beast artifacts

  • Neutral ground agreements

Lore Hooks:

  • Vampires secretly control merchant houses

  • Quiet Room uses the port for extraction missions

  • Shifter gangs control dock districts

Tone: Noir, espionage, moral ambiguity

5. @Sanctum Null

Anti-Supernatural Containment Zone

Description:

A sealed city-district designed to imprison witches, beasts, and curse-item wielders.

Key Features:

  • Null-rune fields

  • Anti-regeneration suppression zones

  • Inquisition-run black sites

Lore Hooks:

  • Prison riots led by shifters

  • Angelica rumored to have infiltrated the wardens

  • A miraclewielder once imprisoned here — and escaped

Tone: Desperation, rebellion, secrecy

6. @The Glass Parliament

Symbolic Heart of Democracy

Description:

A transparent rune-reinforced structure where laws are debated publicly.

Lore Hooks:

  • Assassination attempts broadcast live

  • Laws that redefine “human”

  • Quiet Room negotiates immunity clauses here

Tone: Idealism under threat

7. @The Undercircuit

Hidden City Beneath Astra Prime

Description:

A labyrinth of old rune infrastructure, illegal labs, and forgotten districts.

Key Features:

  • Angelica cult activity

  • Black-market curse item trade

  • Failed rune constructs roaming freely

Tone: Urban dungeon, conspiracy hub

Astropolis Narrative Role

Astropolis represents:

  • Humanity’s peak

  • Humanity’s arrogance

  • The belief that gods are obsolete

It is the first continent to fall if:

  • Angelica gains influence

  • Gozu reaches the mainland

  • Rune science collapses