Nature: Democratic, technologically advanced
Power Source: Rune science, augmentation, industry
Attitude to Supernatural: Pragmatic, regulated, exploited
Official Stance on Witches: Illegal, but secretly employed
Official Stance on Beasts: Restricted, surveilled
Quiet Room Presence: Strong but discreet
Astropolis believes the world can be understood, controlled, and improved — even if that belief is naïve.
Capital City of Astropolis
Description:
A colossal metropolis of rune-lit towers, magitech rails, and floating infrastructure supported by rune pylons.
Key Features:
Central Democratic Council
Ministry of Arcane Regulation
Grand Rune Array (powers the city)
Lore Hooks:
Entire districts powered by experimental rune reactors
Secret council members replaced by Angelica’s agents (rumors)
Quiet Room maintains a hidden embassy here
Tone: Political intrigue, surveillance, progress at a cost
Industrial & Augmentation Capital
Description:
A smoke-veiled city where rune-forges and augmentation clinics never sleep.
Key Features:
Frankenstein Doctrine laboratories
Black-market augmentation rings
Augmented human militias
Lore Hooks:
Failed augmentations creating unstable “Burnouts”
Inquisition raids disguised as industrial inspections
Prototype anti-beast weapons tested on prisoners
Tone: Body horror, ethical collapse, industrial power
Arcane & Scientific Research City
Description:
A vertical city built around a massive rune-observatory.
Key Features:
Rune Mage academies
Experimental curse-item containment vaults
Elementalist contract sanctums
Lore Hooks:
Rune experiments accidentally open chaos rifts
A curse item is secretly studied instead of destroyed
Witch bloodline research banned but ongoing
Tone: Knowledge vs hubris
Trade Nexus & Information Black Market
Description:
A sprawling port-city where magic, tech, and secrets move freely.
Key Features:
International trade routes
Smuggling of curse items and beast artifacts
Neutral ground agreements
Lore Hooks:
Vampires secretly control merchant houses
Quiet Room uses the port for extraction missions
Shifter gangs control dock districts
Tone: Noir, espionage, moral ambiguity
Anti-Supernatural Containment Zone
Description:
A sealed city-district designed to imprison witches, beasts, and curse-item wielders.
Key Features:
Null-rune fields
Anti-regeneration suppression zones
Inquisition-run black sites
Lore Hooks:
Prison riots led by shifters
Angelica rumored to have infiltrated the wardens
A miraclewielder once imprisoned here — and escaped
Tone: Desperation, rebellion, secrecy
Symbolic Heart of Democracy
Description:
A transparent rune-reinforced structure where laws are debated publicly.
Lore Hooks:
Assassination attempts broadcast live
Laws that redefine “human”
Quiet Room negotiates immunity clauses here
Tone: Idealism under threat
Hidden City Beneath Astra Prime
Description:
A labyrinth of old rune infrastructure, illegal labs, and forgotten districts.
Key Features:
Angelica cult activity
Black-market curse item trade
Failed rune constructs roaming freely
Tone: Urban dungeon, conspiracy hub
Astropolis represents:
Humanity’s peak
Humanity’s arrogance
The belief that gods are obsolete
It is the first continent to fall if:
Angelica gains influence
Gozu reaches the mainland
Rune science collapses