Continent Base: Sanct Verghar
Ideology: Order through eradication
Enemies: Witches, Beasts, Curse Items, Angelica
Methods: Purges, trials, miracle force
They do not protect the world — they cleanse it.
Continent Base: None (cells everywhere)
Ideology: Balance over dominance
Enemies: Extremes of all kinds
Methods: Containment, mediation, targeted execution
They stop threats before wars begin.
Continent Base: Hidden, mobile
Ideology: Witch supremacy, eternal rule
Enemies: Coven, Empire, Quiet Room
Methods: Soul theft, infiltration, identity collapse
No one knows who is already hers.
These are factions rooted in continents, but still distinct actors.
Leader: Pope of Verghar
Ideology: Absolute Order
Assets: Miraclewielders, Inquisition
A theocratic superpower that believes:
Humanity must rule, or the world will burn.
Faction Within the Empire
Oversees miraclewielders
Controls Verghar’s rites
Keeps Meruen’s existence secret
They fear another Phoenix being born.
Ideology: Progress, democracy, rational power
Assets: Rune industry, augmented soldiers
They believe gods failed — humans will not.
Faction Within Astra Polis
Overseers of augmentation
Split between ethical and radical branches
Secretly experimenting beyond limits
Some believe Angelica is proof augmentation should go further.
Ideology: Blood, tradition, power
Secret: Many houses are vampire-controlled
Politics here are predatory, not ideological.
Faction of Vampires
Strength-based rule
Manipulates noble bloodlines
Seeks legal recognition as a race
They fear Gozu, not the Empire.
Witches who rejected the Covenant without joining Angelica.
They survive in exile, hunted by all.
Feral, chaotic remnants of Chaos’s influence.
Some worship Gozu. Some fear him.
Black-market faction trading curse items.
Feared even by the Inquisition.