“We were not made to rule.
So we learned how.”
Humans were created by Aethyra, Goddess of Creation, as the first truly intelligent life of Caelthyr.
Unlike witches, who were shaped as governors, or beasts, who were altered to endure, humans were designed to be:
Adaptable
Curious
Capable of learning
Capable of defiance
Humans possess no innate authority over reality.
They were never meant to dominate the world.
That is precisely why they became dangerous.
Humans are:
Physically fragile compared to beasts
Magically inferior to witches
Mortal, short-lived, and numerous
Yet humans possess a singular trait unmatched by any other race:
They refuse to accept limits.
Where witches enforce laws and beasts endure them, humans rewrite methods.
Human power does not originate from gods or bloodlines.
It originates from:
Observation
Repetition
Experimentation
Will
Human power is systemic, not individual.
A single human is weak.
A system of humans changes the world.
Humanity has developed multiple, often controversial, methods of reaching beyond its natural limits.
Humans learned to interact with ambient magic through rune systems.
Magic is gathered, shaped, and released through symbols
Spells must be prepared in advance
Power is consistent but slow to deploy
Rune magic:
Is weaker than witchcraft
Less flexible than chaos
But infinitely reproducible
Rune mages are engineers, not sorcerers.
Dr. Frankenstein pioneered the fusion of rune circuits with the human body.
This allowed humans to:
Achieve beast-level strength, speed, and durability
Develop limited regenerative capabilities
Become living weapons
However:
Human bodies cannot sustain prolonged overload
Augmented humans must rest, repair, and recalibrate
Failure leads to collapse or death
The Doctrine is humanity’s boldest act of defiance — and its most dangerous.
Some humans form lifelong contracts with elemental spirits.
One human, one element
The bond lasts until death
Power grows through harmony, not dominance
Elementalists gain immense specialization but sacrifice freedom.
Through Verghar’s rite, select humans are granted miracles.
There are only two:
White Fire — Purification and destruction
White Lightning — Judgment and execution
Miraclewielders:
Are sanctioned by the Holy Empire
Are state-controlled assets
Suffer bodily and spiritual decay over time
They are living proof that humanity can touch divinity — briefly.
Some humans wield curse items.
Artifacts that violate reality itself
Grant immense, unique power
Always exact a terrible price
Humans are the most common curse item users — not because they are resistant, but because they are desperate.
Human civilizations vary widely:
Eldharyn values bloodlines, nobility, and tradition
Astra Polis values progress, innovation, and efficiency
Sanct Verghar values faith, obedience, and purity
Despite differences, all human societies share one truth:
They fear witches.
They fear beasts.
They fear becoming irrelevant.
Humans were never meant to rule the world.
But they were never meant to disappear either.
They exist between gods who left,
witches who withdrew,
and beasts who endure.
And still, they build.