@Sanct Verghar
Theme: Divine Authority, Fanatic Faith, Controlled Power
Ruling Power: The Holy Empire of Verghar
Dominant Forces: Miraclewielders, Inquisition, Church Hierarchy
Public Magic: Miracles sanctioned by the Church, controlled rune usage
Forbidden: Witches, Beasts, unsanctioned curse items
Sanct Verghar is less a continent and more a theocratic mechanism. Every city exists to serve Order.
@Sanctum Vergharis
The Holy Capital
Role: Religious and political heart of the continent
Population: Large, stratified, heavily monitored
A colossal city built around the Cathedral of Absolute Order, visible from nearly any district. White stone, gold inlays, constant chanting, and ritual bells define daily life.
The Pope rules from here, advised by:
High Cardinals
Miracle Councils
Grand Inquisitors
Cathedral of Absolute Order – Built on the site where Verghar manifested
Hall of Miracles – Where miraclewielders are tested and assigned
The Papal Vault – Stores forbidden relics and curse items
A miraclewielder begins showing signs of non-sanctioned power
Angelica is rumored to have replaced a Cardinal
A relic capable of wounding Gozu is hidden beneath the Cathedral
@Pyrelux, City of White Fire
City of White Fire
Role: Miraclewielder Training & Purification
Theme: Flame, sacrifice, rebirth
An industrial-sacred city where White Fire rituals are conducted. Fires burn day and night in controlled sanctuaries. Burn scars are common and revered.
The Crucible Sanctum – Final rite for Fire miraclewielders
Ash Gardens – Where failed candidates are memorialized
Phoenix Bastion – Legendary site tied to Meruen’s early deeds
A failed initiate survives purification, changed
Meruen is rumored to have been seen walking the Ash Gardens
The White Fire begins healing instead of burning — heresy or miracle?
@Fulgarion, City of White Lightning
Role: Judgment, Warfare, Rapid Response
Theme: Speed, execution, divine wrath
Built with tall spires and conductive rune-stone, Fulgarion is struck by lightning weekly — intentionally. White Lightning miraclewielders train here as divine enforcers.
The Spire of Judgment – Execution site for heretics
Storm Vaults – Weapon caches and lightning-infused arms
The Gallows of Silence – Where witches and beasts are publicly judged
Lightning strikes someone who was never accused
An execution reveals the victim was already soul-swapped
A storm refuses to obey miracle command
@Inquisitorum Prime
Fortress-City of the Inquisition
Role: Global Enforcement Hub
Theme: Surveillance, interrogation, suppression
A black-stone fortress-city. No banners. No markets. Everyone here serves the Inquisition or supports it.
Operatives from here are dispatched worldwide.
The Red Archive – Files on witches, beasts, curse items
Hall of Confession – Magical interrogation chambers
Silent Docks – Black ships that depart without record
The Quiet Room infiltrates the Red Archive
A Guide is imprisoned here — alive
Records about Angelica begin changing on their own
@Clerus Vale
The Faithful Cities
Role: Population control & indoctrination
Theme: Obedience, tradition, safety through faith
A network of smaller cities and towns where most citizens live. Heavily patrolled, orderly, and fearful.
Miracles are rare here — faith is enforced through spectacle and fear, not power.
A witch is secretly healing people
A curse item is worshipped as a saint’s relic
The people begin questioning miracles
@The Silent Sepulcher
Forbidden Zone
Role: Containment of Absolute Threats
Theme: Secrecy, dread
A sealed region where:
Failed miracle experiments are buried
Corrupted miraclewielders are imprisoned
Artifacts too dangerous to destroy are stored
Not even most Cardinals know what lies inside.
Something escapes
A prophecy names a PC as the key
Gozu’s name appears carved into the walls
Officially:
Meruen is a mythic saint
Used as propaganda and faith reinforcement
Unofficially:
He has unrestricted access to any site
The Pope cannot command him
His appearance overrides Inquisition authority
If Meruen walks Sanctum Vergharis, the Pope listens.