“They are not monsters.
They are the answer to witches.”
Beasts were shaped by Thyrix, God of Chaos, as anti-governors — beings that could endure, adapt, and survive absolute magic.
All beasts share core traits:
Superhuman strength, speed, durability
Accelerated regeneration
Resistance to magic
No spellcasting
Weakness to:
Witch bloodline magic
Divine miracles
Certain curse items
“Power is inherited. Hunger is optional.”
Vampires were among the earliest perfected beasts, designed to:
Survive witches
Rule humans without exposure
Preserve knowledge across centuries
After the war, they retreated into secrecy.
Vampires possess:
Superhuman physical attributes
High-tier regeneration
Longevity bordering on immortality
Immunity to disease and poison
Blood manipulation

Blood Consumption
Not required for survival
Acts as a temporary amplifier
Blood quality matters:
Common humans = mild boost
Mages = stronger
Elementalists / miracle-workers = extreme
Witch blood = catastrophic (often lethal or transformative)
Vampire society is strictly ranked:
Primarchs — ancient, near-mythic
High Bloods — noble rulers
True Vampires — enforcers, generals
Lesser Blooded — servants, spies
Turned — unstable, often disposable
Hierarchy is determined by:
Age
Combat prowess
Bloodline purity
Deeply embedded in Eldharyn’s noble houses
Control banks, mercenary companies, guilds
Manipulate royal succession quietly
Avoid witch encounters at all costs
“They were meant to adapt.
They adapted too well.”
Shifters were created by genetic fusion:
Human base
Animal or monster essence
Chaos alteration
They were designed as shock troops.
All shifters possess:
Enhanced strength and regeneration
Heightened senses
Human Form
Fully human appearance
Suppressed abilities
Hybrid Form
Partial transformation
Best balance of power and control
Full Beast Form
Maximum power
Loss of reason over time
Transformation is voluntary — until it isn’t.
Some shifters lose mental control:
Animal instincts dominate
Memory degradation
Permanent full-beast state
Wild shifters:
Are hunted by everyone
Form packs in abandoned regions
Are sometimes worshipped as gods
Largest beast population
Descendants spread worldwide
Some don’t know their true nature
Used as soldiers, criminals, mercenaries
“They do not command.
The world obeys.”
Guides are the direct descendants of Thyrix.
They were not created — they were born.
Guides:
Appear entirely human
Do not age normally
Possess no visible mutations
Radiate subtle distortion
Guides can:
Command all beasts
Override instincts
Awaken dormant beast traits
Suppress regeneration or enhance it

Cannot:
Control other Guides and Gozu( only the One waited by Gozu is exception)
Cast magic
Be easily detected
Their power is will-based, not magical.
After the war:
Guide bloodlines vanished
Records erased
Survivors hunted or sealed
Only Gozu remembers the truth.
Gozu waits in Vael’Tyrra.
The prophecy says:
A descendant of Thyrix will awaken
Chaos will regain voice
Beasts will unite or be destroyed
Whether this leads to:
Restoration
Apocalypse
Or evolution
…is unknown.
Witch curses bypass regeneration
Bloodline magic overrides adaptation
A witch’s kiss can:
End immortality
Bind chaos
Erase lineage
Beasts were made to endure gods — not governors.