“Order without mercy becomes tyranny.
Chaos without restraint becomes extinction.”
A transcontinental cooperative faction
Members include witches, beasts, and humans
Ideology: balance over dominance
Neither lawful nor chaotic — necessary
They are tolerated, never trusted.
The Quiet Room intervenes when power threatens balance, regardless of origin.
They:
Hunt rogue witches
Stop beasts that endanger populations
Neutralize curse item outbreaks
Suppress illegal or destabilizing magic
Actively aid the cursed, instead of executing them
This alone puts them in direct conflict with the Inquisition.
Precision over destruction
Capture > containment > execution (only if unavoidable)
Surgical strikes, not purges
Their goal is stability, not justice.
No visible leader
Cell-based organization
Standard operative unit: 2 people
Carefully paired
Complementary abilities
High autonomy
Pairs may be:
Witch + human
Beast + elementalist
Augmented human + curse-item bearer
Any combination that works
Failure is tolerated.
Betrayal is erased.
Enormous hidden funding
Safe houses on all continents
Artifact vaults
Forbidden archives
Intelligence network rivaling the Holy Empire
This is why:
Nobles fear them
Governments resent them
The Inquisition hates them
They cannot be bought.
They cannot be ordered.
Civilians: a rumor
Nobles: a destabilizer
Holy Empire: heresy
Witches & beasts: last resort
Symbol: a sealed door without a handle
(Meaning: once closed, nothing escapes.)
Narratively, they allow:
Mixed-species parties
Moral gray missions
Witch PCs without instant execution
Beast PCs with purpose
Direct opposition to both Empire and Chaos
They are the faction that says:
“No god gets to decide this anymore.”