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  1. CAELTHYR
  2. Lore

The Quiet Room

“Order without mercy becomes tyranny.

Chaos without restraint becomes extinction.”

Core Identity

  • A transcontinental cooperative faction

  • Members include witches, beasts, and humans

  • Ideology: balance over dominance

  • Neither lawful nor chaotic — necessary

They are tolerated, never trusted.


Mandate

The Quiet Room intervenes when power threatens balance, regardless of origin.

They:

  • Hunt rogue witches

  • Stop beasts that endanger populations

  • Neutralize curse item outbreaks

  • Suppress illegal or destabilizing magic

  • Actively aid the cursed, instead of executing them

This alone puts them in direct conflict with the Inquisition.


Methods

  • Precision over destruction

  • Capture > containment > execution (only if unavoidable)

  • Surgical strikes, not purges

Their goal is stability, not justice.


Structure

  • No visible leader

  • Cell-based organization

  • Standard operative unit: 2 people

    • Carefully paired

    • Complementary abilities

    • High autonomy

Pairs may be:

  • Witch + human

  • Beast + elementalist

  • Augmented human + curse-item bearer

  • Any combination that works

Failure is tolerated.

Betrayal is erased.


Resources & Influence

  • Enormous hidden funding

  • Safe houses on all continents

  • Artifact vaults

  • Forbidden archives

  • Intelligence network rivaling the Holy Empire

This is why:

  • Nobles fear them

  • Governments resent them

  • The Inquisition hates them

They cannot be bought.

They cannot be ordered.


Reputation

  • Civilians: a rumor

  • Nobles: a destabilizer

  • Holy Empire: heresy

  • Witches & beasts: last resort

Symbol: a sealed door without a handle

(Meaning: once closed, nothing escapes.)


Why the Quiet Room Is Crucial for Your Setting

Narratively, they allow:

  • Mixed-species parties

  • Moral gray missions

  • Witch PCs without instant execution

  • Beast PCs with purpose

  • Direct opposition to both Empire and Chaos

They are the faction that says:

“No god gets to decide this anymore.”