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  1. CAELTHYR
  2. Lore

Witchs Lore of Caelthyr

“Witches do not rule the world anymore.

The world still remembers when they did.”


I. Origin & Purpose (Canonical Truth)

Witches were created by Aethyra not as servants, but as governors of existence.

  • Humans were meant to live

  • Nature was meant to persist

  • Witches were meant to ensure rules were obeyed

They were never intended to be numerous.


II. Witch Bloodlines

📜

Number of Bloodlines: 

13

This number is intentional and symbolic:

  • 12 + 1 structure mirrors the Coven

  • Balance without redundancy

  • Each bloodline governs a non-overlapping absolute concept

⚠️

Important rule:

There is no Curse Bloodline.

Cursing is a universal witch function, not a specialization.


🩸

The 13 Witch Bloodlines (Conceptual)

I’ll give you canon concepts without over-defining effects, so you have DM freedom.

  1. Fate — inevitability, probability, destined outcomes

  2. Time Fragment — pauses, loops, severed moments (not full control)

  3. Flesh — biological law, mutation, form

  4. Death Threshold — boundaries between life and death

  5. Names — true names, identity, ownership

  6. Memory — remembrance, erasure, inheritance

  7. Contracts — binding oaths, enforced promises

  8. Distance — space, separation, unreachable places

  9. Reflection — mirrors, doubles, inversions

  10. Silence — negation of sound, magic, intent

  11. Dream — subconscious, sleep, shared visions

  12. Decay — entropy, rot, erosion (not instant death)

  13. Lightless Fire — destructive change without flame (rare, feared)

Each bloodline:

  • Can only exist once per generation

  • Passes through blood, adoption rituals, or succession trials

  • Cannot be replicated artificially


III. The Grand Coven

⏳

The Century Convocation

Every 100 years, surviving witches gather for the Grand Coven.

This is:

  • The only time witches act as a unified body

  • A world-altering political event

  • Often preceded by assassinations and disappearances


👑

Structure of the Coven

  • 1 Coven Matron (Leader)

  • 12 Arbiters (Helpers)

  • Each Arbiter must represent a different bloodline

  • No bloodline may hold two seats

The 13th bloodline of the era never sits idle:

  • Either the Matron

  • Or deliberately excluded (danger sign)


Authority of the Coven

The Coven can:

  • Declare world-level witch laws

  • Sanction bloodline extinction

  • Seal continents

  • Authorize mass curses

  • Decide whether witches intervene openly

The Coven cannot:

  • Overrule another bloodline’s core concept

  • Defy divine accords

  • Permanently destroy Gozu


IV. Selection of the Coven

There is no vote.

Selection is determined by:

  • Bloodline resonance

  • Magical convergence

  • Unavoidable fate phenomena

Witches know when they are chosen.

Refusal is possible — but cursed by consequence.


V. The Fall of Witch Authority

After the Divine Accord, witches made a decision that doomed them politically:

They withdrew instead of ruling.

This allowed:

  • The Holy Empire to define witches as heretics

  • Democracies to define witches as “unregulated weapons”

  • Monarchies to treat witches as forbidden assets


VI. Modern Era: Witches as the Forbidden

⚠️

Legal Status

Witches are:

  • Forbidden on all continents

  • Kill-on-sight in Sanct Verghar

  • Imprison-on-discovery in Astra Polis

  • Secretly harbored in Eldharyn (hypocrisy)

There is no continent where a witch is legal.


😨

Public Perception

  • Parents scare children with witch stories

  • Soldiers are trained never to engage one alone

  • Governments deny their existence publicly

  • Black markets trade in witch rumors and relics

Everyone fears witches.

No one admits they still need them.


VII. How Witches Survive Now

Witches exist as:

  • Wanderers

  • Hidden patrons

  • Sealed entities

  • False identities

  • Legends mistaken for myths

Some willingly:

  • Sleep in stasis

  • Bind themselves to curse items

  • Erase their own names