“Witches do not rule the world anymore.
The world still remembers when they did.”
Witches were created by Aethyra not as servants, but as governors of existence.
Humans were meant to live
Nature was meant to persist
Witches were meant to ensure rules were obeyed
They were never intended to be numerous.

Number of Bloodlines:
This number is intentional and symbolic:
12 + 1 structure mirrors the Coven
Balance without redundancy
Each bloodline governs a non-overlapping absolute concept

Important rule:
There is no Curse Bloodline.
Cursing is a universal witch function, not a specialization.

The 13 Witch Bloodlines (Conceptual)
I’ll give you canon concepts without over-defining effects, so you have DM freedom.
Fate — inevitability, probability, destined outcomes
Time Fragment — pauses, loops, severed moments (not full control)
Flesh — biological law, mutation, form
Death Threshold — boundaries between life and death
Names — true names, identity, ownership
Memory — remembrance, erasure, inheritance
Contracts — binding oaths, enforced promises
Distance — space, separation, unreachable places
Reflection — mirrors, doubles, inversions
Silence — negation of sound, magic, intent
Dream — subconscious, sleep, shared visions
Decay — entropy, rot, erosion (not instant death)
Lightless Fire — destructive change without flame (rare, feared)
Each bloodline:
Can only exist once per generation
Passes through blood, adoption rituals, or succession trials
Cannot be replicated artificially

The Century Convocation
Every 100 years, surviving witches gather for the Grand Coven.
This is:
The only time witches act as a unified body
A world-altering political event
Often preceded by assassinations and disappearances

Structure of the Coven
1 Coven Matron (Leader)
12 Arbiters (Helpers)
Each Arbiter must represent a different bloodline
No bloodline may hold two seats
The 13th bloodline of the era never sits idle:
Either the Matron
Or deliberately excluded (danger sign)
The Coven can:
Declare world-level witch laws
Sanction bloodline extinction
Seal continents
Authorize mass curses
Decide whether witches intervene openly
The Coven cannot:
Overrule another bloodline’s core concept
Defy divine accords
Permanently destroy Gozu
There is no vote.
Selection is determined by:
Bloodline resonance
Magical convergence
Unavoidable fate phenomena
Witches know when they are chosen.
Refusal is possible — but cursed by consequence.
After the Divine Accord, witches made a decision that doomed them politically:
They withdrew instead of ruling.
This allowed:
The Holy Empire to define witches as heretics
Democracies to define witches as “unregulated weapons”
Monarchies to treat witches as forbidden assets

Legal Status
Witches are:
Forbidden on all continents
Kill-on-sight in Sanct Verghar
Imprison-on-discovery in Astra Polis
Secretly harbored in Eldharyn (hypocrisy)
There is no continent where a witch is legal.

Public Perception
Parents scare children with witch stories
Soldiers are trained never to engage one alone
Governments deny their existence publicly
Black markets trade in witch rumors and relics
Everyone fears witches.
No one admits they still need them.
Witches exist as:
Wanderers
Hidden patrons
Sealed entities
False identities
Legends mistaken for myths
Some willingly:
Sleep in stasis
Bind themselves to curse items
Erase their own names