The City of Inkveil
Starting Location: The City of Inkveil
Overview
Inkveil is the only place that still exists with certainty — a twilight city built around the edges of a forgotten dream. Beyond its walls lies nothing but the Blank, a colorless horizon of unremembered reality that hums like silence waiting to become something again.
The streets of Inkveil shimmer like wet parchment, the air heavy with the scent of candle smoke and ink. Every building seems partially written, their edges fading into light or dissolving into script when unobserved for too long.
Here, memory has weight. The Dream Archivist’s last stable recollection of creation lives here — the center of all things that still remain.
The State of the World
Everything beyond Inkveil is unwritten — a featureless expanse of luminous fog known as the Blank Canvas.
When the Dream Archivist recalls an event, location, or soul, it manifests on the horizon, pushing the Blank back.
Mortals who venture too far into the Blank risk being forgotten — erased from all memory until rediscovered by divine recall.
Fragments of old worlds sometimes drift back in as half-remembered islands or ruins, where time and logic don’t quite work.
Notable Locations within Inkveil
The Grand Scriptorium — A cathedral-library whose spires pierce into clouds of ink. Serves as both temple and administrative heart.
The Candle Market — Merchants trade memories sealed in wax or bottled light. Each flame tells a story when lit.
The Mirror Quarter — Streets paved in reflective obsidian, where memories walk as shadows. Often patrolled by The Veiled Narrator’s agents.
The Paradox Forge — A workshop maintained by followers of The Contriver, where they craft unstable inventions that sometimes rewrite their makers.
The Ember Loom — A smoldering temple near the city’s edge where The Ember Weaver’s priests kindle new ideas into being.
Atmosphere
Perpetual dusk — the sun is never fully set, nor fully risen.
Written words drift through the air like ash motes.
Everyone carries faint afterimages of who they were before the forgetting.
Starting Narrative Hook
The players awaken in Inkveil’s Grand Scriptorium, surrounded by shelves of half-empty tomes — books that were once their lives. The Dream Archivist’s voice echoes faintly:
“The story has broken. Inkveil is all that remains. Go. Remember the world for me.”
Their mission begins with the act of recollection: to venture toward the Blank and restore what was lost — one remembered fragment at a time.
Gameplay & Progression Mechanic
As the Dream Archivist remembers, new regions unlock.
Each remembered region is a recovered narrative “chapter,” representing progress through divine memory.
Forgotten places may rewrite themselves differently when restored, depending on player influence.
This creates an evolving campaign map that grows with discovery — a literal story world expanding by recollection.