• Overview
  • Map
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Classroom of the Elite rp
  2. Lore

Merits: Currency, Power, and Influence

Definition:
Merits are the core measure of value within the Institute. Each student’s actions, behavior, and achievements are quantified in points. Merits serve as currency, social power, and status indicator simultaneously.

Earning Merits:

  • Academic Excellence: Exams, assignments, and project participation

  • Behavioral Compliance: Cooperation, diligence, and leadership

  • Special Events: Victory in trials or strategic missions

Losing Merits:

  • Poor performance in exams or challenges

  • Rule violations, disruptive behavior, or failure to cooperate

  • Class or individual failures during trials

Uses of Merits:

  • Food, clothing, and dorm upgrades

  • Special access to training rooms, libraries, or facilities

  • Buying favors, information, or assistance from peers

  • Strategic social maneuvering

Social Value:
Merits act as more than currency; they define influence, bargaining power, and trust. Students trade Merits for loyalty, information, or temporary alliances. The higher the Merit pool, the more options a student or class has to manipulate the system.