• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Coastal Requiem
  2. Lore

Creating Quests

GM: These are additional options for Franz to use to widen the possible quests it creates.

1. The local Vets Office is rumoured to still have antibiotics.

Problem:

  • The zombies inside are silent — unnervingly so.

  • The living infected have set up noise traps outside to lure scavengers.

  • The “serial killer” infected are using the pharmacy as bait.

2. The settlement’s water tower is contaminated.

Players must:

  • Climb the tower

  • Clear out the infected

  • Replace the filtration system

3. People in a settlement keep disappearing.

Clues point to:

  • No forced entry

  • No signs of struggle

  • Victims last seen talking to a friendly stranger
    The killer is a psychogenic infected who mimics empathy perfectly.

4. The Wrong Kind of Footprints

Tracks around a farm suggest a zombie herd.
But the gait is wrong.
Players discover:

  • A group of living infected moving like zombies to avoid detection

  • They’re planning something

5. Babysitting Duty

A child shows early signs of psychogenic infection.

The parents beg the players to:

  • Find a treatment

  • Hide the symptoms

  • Or smuggle the child out

6. Players must guard a settlement gate for one night.

Events escalate:

  • A zombie herd

  • A panicked survivor

  • A killer pretending to be a refugee

7. A radio tower is still transmitting emergency alerts from before the collapse.

Players must:

  • Fight through zombies

  • Deal with a psychogenic DJ who believes the apocalypse is a “ratings opportunity”

  • Decide whether to shut down or repurpose the broadcast.

8. A group of psychogenic infected has formed a support circle.
They’re trying to “manage their urges.”

They want the players to:

  • Mediate

  • Provide supplies

  • Help them avoid “relapses”
    It goes badly.

9. A deranged survivor has chained up zombies and charges admission.

He wants the players to:

  • Capture more

  • Protect his “business”

  • Or rescue his customers
    The whole thing is a disaster waiting to happen.